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Irredit "bugs" and roadquestion

Quillraven
Guest
Quote
2008-12-13 17:12:52

Hi,

i found a "bug" of the terrain display in irredit.

first of all i'm using vista ultimate 64bit maybe that's the problem but look at the screens:

[URL=http://anon676.an.ohost.de/viewer.php?id=viu1229184528t.jpg]
🔎︎
[/URL]
here the terrain as it should be

[URL=http://anon676.an.ohost.de/viewer.php?id=viu1229184554h.jpg]
🔎︎
[/URL]
and here the terrain when i'm zooming out a little bit. you see that the display creates a "plane" terrain




second:
when i'm using light and calculate the light/shadows and then delete the light and calculate the light/shadows again, it caculates like the light haven't been deleted.




third:
is it possible to create a road with irredit? or to texture heightmaps as i wish? didn't find that feature but it would be really nice imo, although i don't know how hard this would be to implement.


sry if this bugs were already reported

greetings
Quillraven


niko
Moderator
Quote
2008-12-14 18:15:58

Yes, there is currently no way to remove the lighting again, so it won't calculate anything new if you remove all lights, I guess.
For mesh modeling, you need to use another tool, irrEdit is only there to compose your world.


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