Mel Guest |
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2008-11-04 17:57:53 |
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Hello, first of all, congratulations because of the Irrlicht engine. It is marvelous, with no doubt, and this perfect complement, Irredit, which is a lot more useful than many people may even imagine!. My proposal for the editor is that it could enable the usage of the bumpmapped/ parallax mapped objects directly on it, so, it was even faster to use these high technolgy features of the engine.
Also, you could add a fixed shader creation tool/subsystem, for the Irrlicht/Irredit, for example, a tool like the material editor of the 3DSMax programs, in which you simply specify the difuse colour, the reflection map, the normals map, the specular power and such. And also, created the apropriate variables in the engine, most of the times, what a content creator looks for is for a way to put the textures/models together without the need of using a programmer to do the effects. If it was already in the editor, it could be of a great help.
You're doing a supperb work, i hope this feedback helps you and Keep it up!
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niko Moderator |
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2008-11-04 18:22:54 |
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Thanks for posting, this feature is already on my list. But it's going to take a while until it gets implemented, I guess.
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Mel Registered User |
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2008-11-10 15:25:21 |
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Is okay, just pointing out good features i think that could work great!
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yurkis Guest |
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2008-12-02 09:30:53 |
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Hi. At first thanks for good irrlicht tool. IrrEdit is a great tool, but I still can not add own custom data to scene node. I need that for set up physics settings and other. Please implement that feature. Thanks
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