Ambiera ForumDiscussions, Help and Support. |
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I need to display big scenes on user request and displaying it on a différent web page does'nt solve my problem. CC allow displaying a scene but it keeps the initial one in memory. I would like CC to kill the old scene (unload memory) before loading the new one. I don't know if I will keep using CC if it doesn't allow that in the next version. |
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Which platform? In WebGL, this is already possible. |
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Niko, I don't know if we understand . Suppose scene0 has two nodes : N1 and N2, and N1 is very big. If I run Scene1 I can, programmaticaly delete N1 before, to (try ...), to avoid memory overload. Ok But if I go back to scene0, from scene1, N1 is lacking and I as far as I'm concerned I can't load a single node in CC. You may say I can use load scene function to re-load the entire scene0 from disk, but it is very heavy and user will have to wait for loading textures end. |
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