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Loading scenes

falcon12
Registered User
Quote
2016-10-06 20:46:20

I need to display big scenes on user request and displaying
it on a différent web page does'nt solve my problem.
CC allow displaying a scene but it keeps the initial one in memory.
I would like CC to kill the old scene (unload memory) before loading the new one.

I don't know if I will keep using CC if it doesn't allow that in the next version.


niko
Moderator
Quote
2016-10-07 05:36:21

Which platform? In WebGL, this is already possible.


falcon12
Registered User
Quote
2016-10-07 18:54:13

Niko, I don't know if we understand .

Suppose scene0 has two nodes : N1 and N2, and N1 is very big.

If I run Scene1 I can, programmaticaly delete N1 before, to (try ...), to avoid memory overload. Ok

But if I go back to scene0, from scene1, N1 is lacking and I as far as I'm concerned I can't load a single node in CC.

You may say I can use load scene function to re-load the entire scene0 from disk, but it is very heavy and user will have to wait for loading textures end.


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