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3DSMAX>IrrEDIT (LIGHTMAPS)

Murphz
Guest
Quote
2008-11-11 14:21:09

Hey all,

Big question. Using the B3D pipeline. 3DSMAX>IrrEDIT (LIGHTMAPS)

I am mapping ONE mesh with several different uvw maps (PLANER BOX FACE ETC) in channel 1.

This has resulted in one multi/sub-object material.

When I have rendered to texture (3DSMAX) a lightmap to channel 2 and exported it comes in as a white mesh (IRREDIT)the textures have not come in as they should have.
Can someone PLEASE give me a detailed work flow of exporting ONE mesh with multiable textures to it on channel 1 and a light map applied to Channel 2 into irredit from 3DsMAX.

I was sure I had done it this way before and it worked fine. What am I doing wrong or not doing... surely it cant be this hard.




niko
Moderator
Quote
2008-11-13 18:04:28

I think you might find some people with experience in this in the irrlicht forum.


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