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Realtime shadows and Phong materials

necro
Registered User
Quote
2016-08-13 13:10:24

Hi,

First of all, congrats for the CopperLicht WebGL library.
Good work!
Now ...
Any plans for realtime shadows and Phong materials (on skinned meshes)?

cheers


necro
Registered User
Quote
2016-08-16 13:51:58

You can see both feature requests in action in this THREE.js sample:
http://necromanthus.com/Test/htm...


niko
Moderator
Quote
2016-08-16 15:41:16

It's on the list, but there is no planned time when this will be in yet, sorry. CopperLicht is quite extensible, so you can add this yourself if you like in the meantime.


necro
Registered User
Quote
2016-08-16 16:59:34

niko wrote:
It's on the list, but there is no planned time when this will be in yet, sorry. CopperLicht is quite extensible, so you can add this yourself if you like in the meantime.


Hi Niko,
I will study the CopperLicht sources to see what I can do.
But CopperCube needs to be updated as well.
Another very important feature but not available so far:
load skinned models + bones + animations from FBX files.
The current "load animation" options are very limited and not very useful.
cheers


niko
Moderator
Quote
2016-08-18 03:49:33

Yes, that's currently the top requested feature.


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