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.Irrmeshes, great but...

Neirda
Registered User
Quote
2007-10-01 05:14:28

Hi all.
I did not come over here for a long time, for I was quite busy and because of some technical problems.

I had the occasion of trying the new IrrEdit 1.4. Well, as usually, excellent job from Niko.

But just one comment ; about one of the major improvement, the Irrmesh exporter. It is of course a great tool a lot of people, me first, have been expecting. But, well, why the .Irrmeshes are so fat compared to, for example, .x meshes ? Nearly twice bigger. Not mentionning it needs a much longer time to load in Irrlicht while for others it needs nearly no time.
I admit I did not try COLLADA yet.

Keep up good job Niko. And thanks for all.


niko
Moderator
Quote
2007-10-01 18:32:15

That's because irrmesh is xml based. But I'm going to add a binary irrmesh version too soon.


Adversus
Registered User
Quote
2008-11-06 19:12:38

Was this ever done?


niko
Moderator
Quote
2008-11-09 09:22:39

Not yet. :)


Mel
Registered User
Quote
2008-11-10 15:23:28

I'd add the Irrmeshes the posibility to store the .X animations and/or the structure of the Octrees, so, an irrmesh could load completely into any specific ISceneNode, such as the comented Octrees, IAnimatedMeshes or simply static Meshes. And the posibility to store on themselves the generated lighting data od IrrEdit, and materials or, If possible, shaders.

In a single word. That you could have what a ISceneNode needs to render in a single file. That would be great. :)


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