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Unable to import .x animated mesh correctly

DFox
Guest
Quote
2008-07-28 10:32:41

As the title says, I am unable to import a .x animated mesh into irredit version 1.4.1. I created the animation in 3ds max 2008 32-bit, I used the Panda exporter plugin to export as a .x file. When I import the file into irredit the mesh appears in a really odd shape, and the texture is all screwed up. The model is a character, and when I import it into irredit it looks more like a blob with some limbs sticking out in random directions. I was also unable to export this mesh as a .irr file for use with the engine. If anyone could point me to a walkthrough for this process, as I have to be doing something wrong. Also I'm using Windows Vista Ultimate 32-bit if that is necessary.


niko
Moderator
Quote
2008-07-28 17:08:36

Try to use the previous version of irrEdit, proably the import is better there. Going to release a new irrEdit version with the next irrlicht release which should fix this problem.


DFox
Guest
Quote
2008-07-28 23:06:52

I tried using irredit version 0.7.1 and I get the same issue. Could it have something to do with the settings I'm using when exporting from 3ds with the panda exporter? My animated mesh is a character with a rig of bones that is hidden, and control objects attached to the bones to allow for animation. The animation I exported was only about 80 frames long or so.


niko
Moderator
Quote
2008-07-31 09:16:44

Yes, could be a problem with the exporter, try some different settings maybe.


ipala
Registered User
Quote
2008-09-10 09:42:49

Dear @DFox;

Please read this http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=157178#157178  ;)


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