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A plugin question

Methuselah
Registered User
Quote
2008-07-29 16:26:07

Is there a way to get the currently selected mesh/object from within a plugin?
I'm thinking of implementing some stuff that irrEdit does not support at the moment, but to change any mesh I need to first get a pointer to it. Any help?


niko
Moderator
Quote
2008-07-31 09:16:08

Currently this is only possible using the scripting interface, sorry.


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