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Feature: Lightgrid

shinyclaw
Guest
Quote
2008-07-08 21:20:19

Many modern engines, when generating lightmaps, create a 'lightgrid'. It is basically a 3d array which describes light intensity in particular point in space. Lightgrid covers all 'level' area, so when using static lights, you are able to determine how bright should be a mesh in particular position (by interpolating nearest lightgrid values). This is very useful for moving objects. Is there chance to implement this in irrEdit?

Cheers,
Shinyclaw


niko
Moderator
Quote
2008-07-14 16:39:08

Good idea, but I don't know if that feature will be implemented soon. Anyway, I'll put it on the TODO list :)


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