Ambiera Forum

Discussions, Help and Support.

Ambiera Forum > irrEdit
Units

shinyclaw
Guest
Quote
2008-07-08 10:24:29

Hi, one suggestion:

The 'default' unit scale appears to be 1 cm. When importing objects modeled with 1 unit = 1 m they are look small and all the controls (camera etc.) are moving and rotating too fast using too big interval. Also all the icons (light for example) are very big.

I think that there should be a way to change the default unit scale. Why this is important - there are many reasons, one is when using some physics engine the recommended length unit scale is 1 m (PhysX, Bullet for example).


shinyclaw
Guest
Quote
2008-07-08 11:20:53

After a closer look I see that the default unit is 1 dm, not cm (the test cube has edge length = 10 units, so, assuming that the crate like this should have edge length about 1 m -> 1 m / 10 = 1 dm). But my previous post is still actual of course.


niko
Moderator
Quote
2008-07-08 16:27:11

There is no unit in irrlicht, basically it shows the size the 3d model was created in. :)


shinyclaw
Guest
Quote
2008-07-08 21:05:50

I understand that in Irrlicht unit = unit. But my point is that when I load a mesh level where previously mentioned crate have 1 unit length instaed of 10 units everything is too big (icons, camera speed). Is there any reason that THE CRATE should always have 10 units in each dimension? :)


niko
Moderator
Quote
2008-07-14 16:38:32

no, that was just a random taken value :)


Create reply:


Posted by: (you are not logged in)


Enter the missing letter in: "In?ernational" (you are not logged in)


Text:

 

  

Possible Codes


Feature Code
Link [url] www.example.com [/url]
Bold [b]bold text[/b]
Image [img]http://www.example.com/image.jpg[/img]
Quote [quote]quoted text[/quote]
Code [code]source code[/code]

Emoticons


   






Copyright© Ambiera e.U. all rights reserved.
Privacy Policy | Terms and Conditions | Imprint | Contact