Ambiera ForumDiscussions, Help and Support. |
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I start this thread in order to help Niko improving IrrEdit :D Don't hesitate to use this thread to report the bugs you encounter, and give ideas for the future of IrrEdit ! You should post only requests about things which are not in current developpment : for example, we already know that the Water tool is planned for the future so no need to ask for it. So I start with myself : [u]IDEAS FOR NEW FEATURES [/u] I think this part can be sorted in two parts : Convenience improvements, and New Tools. Convenience Improvements : - Would be great to have an "Undo/Redo" tool ! - Irredit does not currently remember the directory we worked with last when restarted, would be great to implement this ! Would be great also to separate it in three, one for Textures, one for Meshes and one for Scene loading, so that when I want to load a new texture, I can be directly in the Textures folder of my project. - From what I saw, Irredit 0.7 does not take in consideration the changes made in the interface when reloaded, although 0.6 did :) New Tools - As I said in another topic, IrrLicht now really needs according to me a proper export tool from 3D creating softwares, cause I encountered personnally so many problems with other formats. Bug Report - When a new Texture is loaded, the camera usually hails the gods and points to the sky :D - On some computers, the Texture previews remain desperatly blank. It is the case for mine. It is a quick draft, I will most certainly come add new reports/request in a near future :D |
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Thanks, going to implement all this, makes sense. But btw, irrEdit 0.6 didn't save the user interface at all :) |
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Happy to see it can be useful to you. Here I continue with bugs (sorry hehe) : I talked about a lot of bugs with format exports, so here I list some of bugs I encountered. - Using the Light Mapping tools cancels the mesh smoothing. You already know about disappearing meshes so no need to mention. I noticed that using the Light Mappingtools cancels this bug. - Using the Light Mapping tools makes impossible using trans_alpach and trans_alpach_ref textures modes, which is so bad for those who work a lot with foliages (but I guess it would be tough to change it, I just mention) ;) - Using the Light Mapping tools changes the count of different textures. New Ideas : - Adding the possibility to link meshes together so that they are considered as one for moving or modifying them. - I saw some discutions about this in the old forums, and I find it very interesting if not essential : adding a new kind of texture which could - thanks to an alpha map, makes a fade between 2 different textures (or more), for example sand, or rock, to grass. Very useful for terrain mapping (though I know this is more about Irrlicht than IrrEdit). - Possibility to include/exclude some meshes/mesh IDs from the lightning of a particular light or from the Light Mapping render. |
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New bug/missing feature : - A texture loaded is never updated acording to the changes externally made to it. Currently, user has to restart IrrEdit to see the effect of a modified texture. Would be good to add an update feature ;) PS Niko : tell me when you hate me :p |
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Hehe, no, just go on :) |
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You asked for it :p New Suggestions : - The Rotation 3D tool is a bit hard to handle due to its size, maybe it should be a bit bigger. - A preview of the 3D meshes in the selection menu would be daaaaamn convenient :D |
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Quake3 export support would be great since you can import would it not be possible to reverse the algorithym? |
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New Tools - As I said in another topic, IrrLicht now really needs according to me a proper export tool from 3D creating softwares, cause I encountered personnally so many problems with other formats. In my opinion, we don't need too many file formats. Actually 2 or 3 THAT WORK PROPERLY are fairly enough. By the way, keep it up niko the engines/tools are improving rapidly. :) |
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I totally agree Virion ;) But if you find an existing format which exploits every aspect of Irrlicht and Irredit with no bug, please be kind enough to let me know, maybe am I not using the tools at my disposal in the best way as I still meet bugs modeling with 3dsmax (and I made a LOT of testes) :( I am actually just asking for one single format which would be designed FOR Irrlicht and so working perfectly on it ;) |
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Ok, some good file formats to use in IrrEdit 0.7 : .ms3d - works great for low polygons models .x - Works good for levels/Terrain or anything with larger amounts of polygons .3ds - No Good!, no smoothing groups, everything looks like Max Headroom with shadows :P Now onto my requests: Is it possible to include more toggles for such things as fog, or even better a toggle with settings for controlling the thickness of it, right now I'm having to shut it off on my terrain just to see the ghost white models... :O An idea for the material section is to maybe have the texture, as well as a box next to it telling you what IrrEdit has assigned it for (ie: alpha, UV Map, yadda, yadda) Working Collision, I'm not a great programmer, but i think an external .xml file could be output with the appropriate animator/selector code in it, so all one would have to do is include a small piece of code to get it in there and colliding with the camera/player/other objects with less effort, also this could be great if there was some form of window in irredit to view/alter the pre-generated animators. Is it possible to edit controls (Keyboard/Mouse) with an .xml document? that way one could assign key controls to objects and or tie the scene in with a GUI system from IrrGui, or define specific controls for use in a framework like IrrIce or IrrRpg... Just some thoughts. Hope to see some of them in a release :D |
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Not sure this is a bug but i was looking at the processes running on my computer and i noticed that irrEdit was at a constant 70% when i was working in another program. i guess its constantly rendering or something when i was working in another program but I just had a scene open. another issue was with the terrain. there were strange planes being created above and in other random places. heres a screeny: |
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Not sure if it was mentioned earlier, but irrEdit 1.7.1 crashes when you try to open a file with a terrain node, when using the software renderer. |
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Cool world editing tool for Irrlicht. Keep up the good work! I have a couple of ideas on new features I could find real useful: 1) Multiple node selection, so that you can rotate/scale/move a lot of scene nodes at once. 2) Have node arrangement functions, like grid arrangement or scatter arrangement (example: scatter trees all over the landscape randomly). I guess if feature #1 was available, we could write that in script or plugin. Again, thanks for a great engine/editor, and keep up the good work :) |
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The terrain-bug seems to be in irrlicht, going to fix that. Multiple selection is planned [need this personally as well ;)] and an grid arrangement would be nice, right. :) |
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Hi There, I'm new to Irrlicht/Irredit. I downloaded Irredit 0.7.1 and found that it didn't appear to start up properly. So I downloaded 0.7.0 and found the same problem -- which is that the editing panes don't render correctly. Instead, I just see a bunch of "white noise". With some mucking around I figured out that it is because my machine is running SLI video. After I turned SLI off (which required me to physically remove a video card and change a switch on the main board!), Irredit 0.7.1 worked fine. Is there something I need to do to make Irredit work with SLI video, or is it a bug? FYI, my machine is a winXPsp2 box running 2x GeForce 7800GT cards in SLI mode. Thanks, wote. |
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