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Saving lightmaps

Don
Guest
Quote
2008-04-18 07:17:27

I've been trying to use the lightmap generator of irrEdit. I imported a mesh. Added a light. Turned on mesh's lighting. Generated a lightmap and put it into the second texture. Selected lightmap_light_m4 and tried exporting the mesh in collada format however; I do not get any textures saved with it. I also set the working directory but that did not help either.

Is there anything I'm doing wrong?


niko
Moderator
Quote
2008-04-21 17:16:59

Hm, maybe it simply generated lightmaps? Maybe your mesh is too small and detailed, so it only used vertex lights to light it. Just play around with the lighting parameters, this should help.


hike1
Registered User
Quote
2008-06-17 22:55:44

The editor seems to light my mesh but writes a 1.png file, all black,
1,204 bytes. should I try the 0.7 version?

http://terrymorgan.net/images/church_lmaps.jpg  The church is 2x the
size of the default cube.


niko
Moderator
Quote
2008-06-18 05:55:20

Looks like that irrlicht release really broke a lot of features. Simply switch to bmp lightmaps, you can set this in the options dialog of irredit.


hike1
Registered User
Quote
2008-06-18 16:40:57

Simply switch to bmp lightmaps

I tried that, tried it with irredit 0.7 also, the 512x512 bmp was all black. Do you have an .irr file
you've made lightmaps with available?


hike1
Registered User
Quote
2008-06-19 04:20:26

I made a lightmap with about 20 tiny spots right at the top, so apparently
it can be done.

Here are a couple of dungeons, not sure what format-
http://terrymorgan.net/dungeon_2.zip
http://terrymorgan.net/dungeon_separate5.zip

http://terrymorgan.net/dungeon53.zip


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