Ambiera ForumDiscussions, Help and Support. |
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I notice a bug inside Coppercube 6.6, when a camera move on a non flat surface. The collision of the camera collide with small polygon items on the floor, the game will freeze on exe or apk. Becuase it takes time calucating the jump velocity before it move forward. In android app it will automatically close. In window.exe the game will freeze before it proceed to move again. |
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Try experimenting with the 'colsmalldistance' variable, but it's better not to use a mesh like this. Use two meshes for your environment: one for drawing (without collision) and one for collision (with a simpler shape). |
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new object wrote: Try experimenting with the 'colsmalldistance' variable, but it's better not to use a mesh like this. Use two meshes for your environment: one for drawing (without collision) and one for collision (with a simpler shape). I decide to use a transparent planemesh as a smooth surface to move on, so the camera won't encounter collide with polygon or jump velocity. |
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Yeah, that's a good choice. But as I said before, always create two meshes. Here's an example of one of my building prefabs made using this principle. https://samgrady.itch.io/copperc... |
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