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CC FBX from Blender isssue 6.6

laguniboy
Registered User
Quote
2024-02-15 23:44:04

I ran into issues exporting animated fbx characters from blender to Coppercube 6.6 which I never experienced, so I reverted back to Coppercube 6.5 and it worked fine and imported properly. Just to let anyone know that may run into similar problems.


luposian
Registered User
Quote
2024-02-16 22:00:01

laguniboy wrote:
I ran into issues exporting animated fbx characters from blender to Coppercube 6.6 which I never experienced, so I reverted back to Coppercube 6.5 and it worked fine and imported properly. Just to let anyone know that may run into similar problems.

Yeah, my issue in 6.6 was my character suddenly became a massive giant! Had to scale him down a LOT, to make him normal-sized. But that was the only issue I ever had. Nothing else.

I would rather work around issues in 6.6 than to revert to a previous version. If you make your game work in 6.5, what happens if 6.5 is eventually no longer available? You may have a LOT of work, trying to make it work in 6.6 or later. Is that really worth it? Not in my book.


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