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Solid_2layer material

Robbo
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2024-01-17 02:10:23

Solid_2layer material bug - unfixable

I have noticed for some weird reason the existing Solid_2layer material does not always work right, or in other words does not always blend a pbr emissive texture with black background into the original one which normally works fine.

You should be able to see both until you run it through my own compiled CC to adjust the blending dynamically in game.

I'm not yet sure if its because I am using default CC box models as floors or some other reason but once it plays up, there is no fix, even when saved and reloaded again...it is saved with a bugged out material.

I think it has something to do with lighting and normalizing normals....no solution as yet...will post if I can find out what it is...


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