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First person camera walks into "random" invisible borders/obstacles

denko
Registered User
Quote
2023-12-15 18:07:31

Hi,
Is it just me or do you get "stuck" on random invisible borders or walls when making a first person game?

I've made rooms with the mesh for rooms, and there's no invisible objects, walls or walls missing textures and so what. This happens randomly when walking, and not in the same spots.
Sometimes the camera starts shaking a little, like the camera is suddenly stuck in some spot.
It's really wierd.

Any ideas?

Thanks you!


vp
Guest
Quote
2023-12-18 09:52:05

If its the default/built-in coppercube cam!era, you can change the collision eliosiods size. chances are the camera is colliding with either the floor or ceiling. set the collision ekuipsoid smaller than the height amd width of the walls, floor and ceiling. also raise the physical height of the camera slightly above the floor so its not imsidenthe floor to start. finally you can adjust the small collision distamce special value to adjust friction sensitivity of camera nodes collision using set vsriaabke action AMD the hash key followed by The camera nodename/

if you've used a 3rd party plugin for the camera , you'll have to contact the plugins dev to ask for specific solution/help/


vp
Guest
Quote
2023-12-18 09:53:37

sorry for all the dyslexic typos/ tablet doesn't have autocorrect/ hope you can understand what I've written/


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