Ambiera ForumDiscussions, Help and Support. |
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does anyone has an idea about how many triangles a coppercube scene can handle easily ? because yesterday while importing a model with 1.9m triangles(i know its too much) it crashed |
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I am not sure about the exact number, but it is better to split your model into chunks if it has many polygons, CC might probably be crashing because of GPU memory, Coppercube automatically does culling and other stuff when the objects are not in the view, so it will be much better if you split your objects into multiple objects instead of having a large chunk of polygons. |
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wrote: I am not sure about the exact number, but it is better to split your model into chunks if it has many polygons, CC might probably be crashing because of GPU memory, Coppercube automatically does culling and other stuff when the objects are not in the view, so it will be much better if you split your objects into multiple objects instead of having a large chunk of polygons. Thank you for providing the information And I checked the whole day by importing different model and I can say that the max no of triangle that won't create performance issues might be around 80 k to 100k (on my pc which has integrated gpu and is i3 11th gen) |
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