dekon_17 Registered User |
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2023-11-25 08:36:37 |
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Trying to make a plugin for Coppercube that would automatically assign connections to navigational nodes, I stumbled into a big problem.
Even if scene node has no collision (disabled in properties tab), ccbGetCollisionPointOfWorldWithLine still returns a collision point in editor. For me, this is quite problematic, since spawning enemies and activating certain "scripted" events utilize static meshes with no collision, which still count as a collision in editor.
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just_in_case Moderator |
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2023-11-26 07:29:25 |
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I am not sure, but you can try converting your static objects into static animated meshes as animated meshes has no collision, it might not return true there, but am not fully sure if this will there or not, you can give it a shot though.
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