Ambiera Forum

Discussions, Help and Support.

Ambiera Forum > CopperCube > Announcements and Showcase
Hadoken CopperCube Dialogue Builder

hadoken
Registered User
Quote
2023-10-29 20:15:19

Hi people,

while I really love and appreciate just_in_case's latest Dialogue Manager & Visual Novel Template contribution, I now have also finished a first working version of my additional alternative dialogue interaction system for CopperCube but with a different approach.

With my new extension you can easily create interactive dialogue from cascading, alternating parent-child chains of npc-player dialog line 2D overlays for 2D and 3D projects.

These overlays can work with 1.) text from image textures, 2.) text from installed system fonts and 3.) as a main feature they work with auto-applied text glyph textures from embedded bitmap fonts & overlay line node names.

Especially with option 3.) you can create branching dialogue text content directly in the CopperCube editor in a quick and uncomplicated way.

The system has been designed to easily integrate & manage speech & other audio, camera work (e.g. in cooperation with my Dynamic Camera Focus extension), scene changes, variables and all sorts of customizable interactive results and events from selected text lines.

Activation/deactivation & jumps between text lines are also supported.

https://hadoken-records.itch.io/...

🔎︎



andgameplay
Registered User
Quote
2023-10-30 16:42:50

Very good hadoken, thanks!


hadoken
Registered User
Quote
2023-10-31 11:21:14

thank you @andgameplay

- reduced required script number from 4 to 3
- fixed & improved dialogue line auto-forward interaction
- added first basic help file
-> please check the DEMO & feel free to ask if you want to learn how to use the system

latest updated version is:

HadokenCopperCubeDialogueBuilder_2023-10-31.zip

https://hadoken-records.itch.io/...


hadoken
Registered User
Quote
2023-10-31 12:13:52

another update with fixed DEMO project minor bug where a non-active dialogue could turn off the current active dialogue's npc/player portraits

(so, regarding the issue, do not make needed things invisible unless using the "DialogueOFFAction" to then make things invisible with -> provided by action_HadokenDialogueBuilderControl -> it is the better way because "DialogueOFFAction" can only be processed by an active dialogue)

available & latest updated version now is:

HadokenCopperCubeDialogueBuilder_2023-10-31-002.zip

https://hadoken-records.itch.io/...


Create reply:


Posted by: (you are not logged in)


Enter the missing letter in: "Interna?ional" (you are not logged in)


Text:

 

  

Possible Codes


Feature Code
Link [url] www.example.com [/url]
Bold [b]bold text[/b]
Image [img]http://www.example.com/image.jpg[/img]
Quote [quote]quoted text[/quote]
Code [code]source code[/code]

Emoticons


   






Copyright© Ambiera e.U. all rights reserved.
Privacy Policy | Terms and Conditions | Imprint | Contact