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Makehuman models and actor behavior

algol
Registered User
Quote
2023-09-28 07:42:18

Hello.Why models from makehuman with rigging don&039;t work with the actor add-on - even though they work with bvh files. Thank you.


VP
Guest
Quote
2023-09-28 09:46:30

Only certain rigged/animated-mesh formats are supported in Coppercube: Filmbox (fbx), DirectX (x), Blitz3D (b3d), Milkshape3D (ms3d).

Of those,I think only filmbox and directx support multiple rigged animations.

For Filmbox, I always export using 2015 version of FBX format - coppercube sometimes (not always) struggles with newer fbx file-format versions (later than 2015) by trashing the geometry, spazzing the animations or slowing coppercube to a crawl.

DirectX is great (tiny file-sizes, embedded textures, faster performance,vertex colouring and multiple material slots per model) but the directx animations seemto only export as a singe/merged file so you then have to manually set them using CopperCube&039;s animation editor.

Milkshape and Blitz 3D are great too (stable,quick and smallerfile-sizes) but I believe they both can only export a single animation (great for doors/trees/water etc - but not good for characters with separate animations such as walk/idle/shoot etc).

You can import them to blender or ultimateunwrap or fragmotion etc and re-export them, it would probably fix the issues. Also, blender has a "better fbx exporter" plugin which seems to fix the issues with Coppercube. Personally I use ultimateunwrap as a pipeline for exporting to coppercube but it cost $60.

Which format did you export them from MakeHuman? We can try and test it to see if we can find a solution for you.


algol
Registered User
Quote
2023-09-28 13:43:24

makehuman->fbx->cc-> not work
makehuman->mh2_>blender 2.79->fbx->cc-> not work
makehuman->mh2->blender 2.79->directX->cc-not work
makehuman->mh2->blender 2.79->x.ms3d->cc->not work


VP
Guest
Quote
2023-09-28 18:55:01

Can you share the file please?


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