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problem with 3d sound
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[quote][b][/b] wrote: You can simply use stop a sound.... And you can assign on proximity behaviour to player... On proximity with scene node (choose the bullet node) ... Adjust the proximity area /radius according to yourself.. . And then execute action stop a sound... Select the first sound.... And then assign another action play sound and then select the second sound you wanted to play... Now the first sound will be played from starting and it will be stopped when the bullet shoot the player and another sound will be played... Hope that works and their are more alternative ways to stop and play sound ... For example when the variable player.health decreasea stop and play sound.... Hope you understand...*holy*[/quote]
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