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IrrKlang damaging audio drivers?
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Enter the missing letter in: "Internati?nal"
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[quote][b][/b] wrote: So yeah the issue was with the audio drivers. There was a weird feature being enabled that my audio card doesn't support which was causing the issue with all audio applications (not just irrklang) after the process of the application was force closed (destructors not calling which would stop the audio). Learned this after implementing the BASS audio library in my program which produced the same results. And other applications like games also produced similar effects after testing. Force closing the process, not program. Sorry for the wild accusations I only came across this issue right after I used irrklang so I assumed it was that. Now everything works fine. Still bent on the fact that the library has some weird quirks. ISoundSource being an object that ->drop() can be used on but not allowed to actually do it.[/quote]
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