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IrrKlang damaging audio drivers?
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[quote][b]simpleman[/b] wrote: So I've set up the library and it works fine if I do one of the simple tutorials but I've made a class wrapper for IrrKlang and I've ran into some issues. The first issue has to do with the class destructor which calls the release of all the irrklang elements and engine which works fine. But I am using Visual Studio and if I am debugging the code during mid audio then proceed to stop debugging, IrrKlang seems to mess with my audio drivers rendering it broken. Yes I know Visual Studio debugging terminates the program and does not call class destructors so the engine doesn't release properly, but can't this be handled a better way? AKA Not damage my drivers and ears? As for the driver damage, there seems to be a constant non-stop audio buzz spam as if a song is looping at the same position infinitely and it hurts my ears. Maybe it's not the song, maybe it's a glitch. I can't even tell. What's even worse is that after the computer is restarted, the audio spam resumes at boot. Re-installing my drivers fixes this but are you serious? What exactly is IrrKlang doing being the scenes with my driver and why can't it release properly on its own? Am I missing some important step here? Also I've noticed that dropping an ISoundSource causes memory violation. I've read somewhere you aren't supposed to drop this yet it GIVES me the option to when I access its functions. The ISoundSource is a proper pointer, but dropping it seems out of the question. Instead I have to call engine->removeSoundSource. Also dropping an ISound which doesn't exist (has no pointer) causes more memory violations. Isn't this supposed to be handled internally? I can't even check if ISound exists because checking it against a nullptr or as a null value doesn't work. There seems to be a lot of undocumented issues here with this audio library. Help me understand because I want to use this library but I am legitimately afraid to use it as it seems to harm my computer.[/quote]
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