Ambiera ForumDiscussions, Help and Support. |
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Yes I know I can replace this logo, that pops up when the WebGL target is loading. The problem is, we are lazy and during test phases none actually replaces it. This then causes the impression on users that the free version of CC somehow forces games-designers to display this logo. What I'm trying to say is, I have no problem with revealing that CopperCube is used, but I'd rather have something like "Powered by CopperCube" - people will find out about the free version soon enough. And I was thinking, an animated GIF that simply looks better than the unity fade in/out with zoom-in. But a non-looping GIF. I'll see what I can do, but maybe some of you want to join this kind of jam. |
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I don't know if you have seen it or not, but Its been the topic of my discord server today, and I have already posted a screenshare of a "powered by CC logo " in response to your comment on my custom light shader thread. Here is the small ccb file that does the Powered by Coppercube thing, what it does is, if you own studio or professional edition, you can turn off the loading text and make the splash screen to a solid black background, so it won't show any loading screen, instead it will show the branding logo after a few seconds which then dissolves into the actual scene. https://cdn.discordapp.com/attac... Download the above ccb file, you might like the logo and are allowed to use the logo in your game or projects freely. I know its not a perfect solution if your game is large and takes quite a bit time in loading. But yeah, its a nice animation with custom shaders and simple color grading with 2D overlay. Hope you will like it |
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Thanks just_in_case, I will look into that right after posting what I've slapped together just in the recent hour or so. It's using the god-rays effect I was working on. Pity I have to cut it to a small logo, but somehow I like it too that way. This is the same, but internally set to not loop, so it is played only once. It fades from black to fullbright to black. To see it, copy the image address and paste it in a new tab, then reload to see it again. This is like the one from unity, that does too not loop. I would then position it below the actual game loading/title screen, and somewhere is then also the loading progress bar. |
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Actually I don't have any other than the free edition of CC. But at least for the WebGL target, as far as I see, I can simply edit the html file, in which the gif is loaded in an image tag. Like for any modded html page (eg. loading progress bar) you have to keep a backup, as CC overwrites that html file each time you run the project. I just keep the html file open in notepad, in the modded version, and hit ctrl-s after running th eproject, then reload the project in the browser, tho, the html modding phase is the last one, so I normally work with the standard html page CC generates. |
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Looks pretty good, it simple and decent am glad one can actually change the image for the actual loading part, in windows we have to either use a static one or have to fake it with a delayed animation scene. Congratulations for the logo |
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Thanks! |
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I think Niko should make an option to enable or disable logo of Coppercube. I know it's free version but the players don't give a damn. The players want to play the games and that's all. |
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In Godot Engine you can change the picture of logo. While the game loads it shows your picture as logo. |
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These are the projects of Morice CorpSoft in Godot Engine Link bellow to see and download: https://godotforums.org/profile/... |
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More of Godot Engine: |
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About Banned on Godot Site: I wanted to put my projects first on the site and I maxed out the number of comments to put my projects first. |
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The projects of Godot belong to Morice Corpsoft, he was banned of Godot Forum. |
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You can download the projects of Godot rolling the page. |
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Maybe better start a separate thread to present these projects. I tried Godot, but apparently I was too stupid, or otherworldly. When I can't get a textured cube spinning in under an hour, I move on. But I'm sure it's really capable, once one knows how to use it. Anyway, I've invested a lot of time in CC, so I won't easily switch, and if anything, then most likely to UE (even tho I hear it's bugged and frequently crashes machines, but the rendering is probably the best out there) That said I'm only interested in WebGL, there's a quadrillion of excellent DX engines out there, but not so much for WebGL. |
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