ambiera logo

Ambiera Forum

Discussions, Help and Support.

folder icon Ambiera Forum > CopperLicht
forum topic indicator ingComplete
person icon
iggi
Registered User
Quote
2022-01-23 12:55:52

Hello, I have a problem at the very beginning.

The ingComplete method is not called. In the console just this:
[.WebGL-0x150865600]RENDER WARNING: there is no texture bound to the unit 0

person icon
iggi
Registered User
Quote
2022-01-23 12:57:25

*ingComplete

person icon
iggi
Registered User
Quote
2022-01-23 12:58:23

wtf i wrote On Loading Complete. Not ingComplete

person icon
csp-games
Guest
Quote
2022-01-24 16:47:49

wrote:
wtf i wrote On Loading Complete. Not ingComplete

----------
Yeah the forum removes JS event handler names like o.n.l.o.a.d, o.n.c.l.i.c.k etc, and also the "number sign" (ascii 35)

This sucks, given. As for your problem, that's weird, did you try a different copperlicht.js version? Even if there is a texture missing, I guess there shouldn't be such an error.

person icon
iggi
Registered User
Quote
2022-01-24 20:31:47

csp-games wrote:
wrote:
wtf i wrote On Loading Complete. Not ingComplete

----------
Yeah the forum removes JS event handler names like o.n.l.o.a.d, o.n.c.l.i.c.k etc, and also the "number sign" (ascii 35)

This sucks, given. As for your problem, that's weird, did you try a different copperlicht.js version? Even if there is a texture missing, I guess there shouldn't be such an error.




Understood the problem. CopperCube updates the Copperlicht.js file on export. Each time need to change to the downloaded file from the site.

person icon
iggi
Registered User
Quote
2022-01-24 20:43:10

I decided to put the copperlicht.js file in the root folder and set the path to it.

person icon
csp-games
Guest
Quote
2022-01-25 07:56:56

So that fixed it? I just said it because I once had such a version conflict.When scripting for Copperlicht and using CCBZ files as assets, I copy the files to a dedicated folder, which Coppercube won't overwrite.

person icon
iggi
Registered User
Quote
2022-01-25 20:23:26

csp-games wrote:
So that fixed it? I just said it because I once had such a version conflict.When scripting for Copperlicht and using CCBZ files as assets, I copy the files to a dedicated folder, which Coppercube won't overwrite.


Yes, everything works. Copperlicht library is in a separate location and Coppercube does not overwrite it.emoji icon_smile


Create reply:










 

  

Possible Codes


Feature Code
Link [url] www.example.com [/url]
Bold [b]bold text[/b]
Image [img]http://www.example.com/image.jpg[/img]
Quote [quote]quoted text[/quote]
Code [code]source code[/code]

Emoticons


icon_holyicon_cryicon_devilicon_lookicon_grinicon_kissicon_monkeyicon_hmpf
icon_sadicon_happyicon_smileicon_uhicon_blink   






Copyright© Ambiera e.U. all rights reserved.
Contact | Imprint | Products | Privacy Policy | Terms and Conditions |