Ambiera ForumDiscussions, Help and Support. |
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Hello, I have a problem at the very beginning. The ingComplete method is not called. In the console just this: [.WebGL-0x150865600]RENDER WARNING: there is no texture bound to the unit 0 |
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*ingComplete |
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wtf i wrote On Loading Complete. Not ingComplete |
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wrote: wtf i wrote On Loading Complete. Not ingComplete ---------- Yeah the forum removes JS event handler names like o.n.l.o.a.d, o.n.c.l.i.c.k etc, and also the "number sign" (ascii 35) This sucks, given. As for your problem, that's weird, did you try a different copperlicht.js version? Even if there is a texture missing, I guess there shouldn't be such an error. |
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csp-games wrote: wrote: wtf i wrote On Loading Complete. Not ingComplete ---------- Yeah the forum removes JS event handler names like o.n.l.o.a.d, o.n.c.l.i.c.k etc, and also the "number sign" (ascii 35) This sucks, given. As for your problem, that's weird, did you try a different copperlicht.js version? Even if there is a texture missing, I guess there shouldn't be such an error. Understood the problem. CopperCube updates the Copperlicht.js file on export. Each time need to change to the downloaded file from the site. |
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I decided to put the copperlicht.js file in the root folder and set the path to it. |
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So that fixed it? I just said it because I once had such a version conflict.When scripting for Copperlicht and using CCBZ files as assets, I copy the files to a dedicated folder, which Coppercube won't overwrite. |
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csp-games wrote: So that fixed it? I just said it because I once had such a version conflict.When scripting for Copperlicht and using CCBZ files as assets, I copy the files to a dedicated folder, which Coppercube won't overwrite. Yes, everything works. Copperlicht library is in a separate location and Coppercube does not overwrite it. ![]() |
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