Ambiera ForumDiscussions, Help and Support. |
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Hello everyone, I have a scene with more than 400 objects organized by irrEdit,i'd like to know if we have some good method to reduce draw calls which could free cpu as possible as we can by irrEdit? Another question:which is better for me to organize the scene,irrEdit or CopperCube3D? |
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You could group them into a single object with an 3d editor and then reimport them into irrEdit, this might improve the situtation a bit. But for what you do, I guess irrEdit is as good as copperCube. |
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Group models would be a good method,but there will be limit,for every scene node in irrlicht can only support one material with one texture,we could group those ones with the same material. |
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Irrlicht supports models with multiple materials that have up to 4 textures each. IrrEdit also has support for this.. (but not to add/rem them in irrEdit) You must export using a model type that supports multiple materials per model, something like .obj, thats what I use personally. |
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