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Game Optimization

Robbo
Guest
Quote
2023-10-03 03:36:48

in case you missed the post, the completed and working API to have occlusion culling is posted:

https://www.ambiera.com/forum.php?t=11949&page=3


Guest
Guest
Quote
2023-10-03 05:40:11

Great! It’s game changer for someone who would want to make bigger level/small open world. Hope it would make it to the official engine.


Robbo
Guest
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2023-10-11 22:34:05

Cheers, yes.

I can actually run over 2 million polygons this way using occlusion culling and still at a good frame rate of around 200 FPS.

Animated meshes can also be occluded but creates a weird flash effect on them (no solution found as yet). This could still be used if in line of sight turn automatic culling off for those objects so stop the culling and the flash effect.


VP
Guest
Quote
2023-10-12 11:30:36

This is awesome. I'm gonna make a purchase to support you.
Are there any instructions in the download to get it running mate? Is it a plugin/extension, does it use a wrapper or will it need compiling?


Robbo
Guest
Quote
2023-10-13 05:08:45

cheers VP.

Its already been compiled - just run the runApp.exe file and to see how it work see the ccb file for the API command.

For now I have removed the animated meshes but can add it back in also easy enough...let me know.

Maybe I will add a new input to allow or disallow animated meshes into the API.


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