Ambiera ForumDiscussions, Help and Support. |
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I made a scene with an animated skeleton which looked perfect (with dynamic lighting). I added a different model(a skull) as a static mesh and applied the same texture as the original skeleton. When I did this, the dynamic lighting for the original skeleton changed (went very dull) and I couldn't fix it. On reopening the project, the lighting for the skeleton was still dull and the cloned skull (same texture) was lit properly. Nothing I did seemed to change the lighting on the Skeleton. Changing the lighting settings, changing irrlicht settings, deleting the cloned skull, calculating lighting,switching between static/dynamic lighting, restarting coppercube 6.5, reloading the model, reloading the texture didn't fix it. Lighting for that model didn't respond to ambient lighting changes either. Eventually I managed to fix it.... I imported the exact same animated skeleton model again. The new model was lit correctly (the old one was still dull). I then applied the texture to the old model (which was the same texture as the new model but somehow had appeared twice in the textures window) - when I did this, it fixed the lighting issue. I then delete the new imported skeleton and save the scene. Now when I open the scene, both the skeleton and the skull are lit correctly. The texture is .tga format so not sure if this has anything to do with it. Will convert to jpeg or png and test further. |
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Here's how it looks now it's fixed.... |
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Strange, I am confused right now, cause I never noticed this detail before, for me Dynamic lighting always makes my objects Dull, but now as you mentioned it I wonder if it was issue with the texture or the model. Thanks for posting this info, It will help me in the future to compare lighting in my projects. P.S: Your skeleton model looks great, reminds me of spy kids 2, where there was a fight scene with so many skeletons with swords and shields. |
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Thanks. Yeah, it was an odd problem. Not noticed it before - only realised when I saw the skull and the skeleton looked different next to each other. The skeleton model is a game-rip from a game called "Bombshell", I downloaded it from a Russian site called P3DM. Just be a bit wary of the site if you use it, it's a decent site but I use an ad-blocker to block the pop-up windows... I think it's legal to download the models and use them in personal projects but not legal to make money from them. I deleted some polygons first (there's a P3DM logo embedded into the models which you can make invisible by apply a transparent alpha texture in coppercube), then I added rigged animations from mixamo, using UltimateUnwrap. Here's the original link to the skeleton model file if you want it.... https://p3dm.ru/files/characters... ..or, if you prefer, I can upload it as a ccp prefab to my google-drive for you. |
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Skeletons....https://www.youtube.com/watch?v=... |
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Thanks a lot for sharing the model :) |
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:) You're welcome! Thanks for all your plugins and advice. |
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