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Saturn 7 - weather effects 2

Robo
Guest
Quote
2021-12-25 12:57:10

Demo scene with upgraded solar eclipse and terrain sample.

https://youtu.be/dd0Oba5Ih1w

Let me know what you think - positive and negative...


hadoken
Guest
Quote
2021-12-25 19:04:12

Effects like snow, rain, asteroids I have seen similar in CopperCube. But what makes your planetary world a very atmospheric and outstanding example from my POV is the cool fog/dust effect. All thumbs up @Robo!!! Keep up the good work.

Sorry for M$ bugging you... (said as Linux user)


54newstar
Registered User
Quote
2021-12-25 20:13:07

Very nice reminds me of the Star Trek games that ran of the Quake 3 engine, also I like the ground texturing as well, keep up the great work.


cristian_emz
Registered User
Quote
2021-12-26 00:03:17

very good, great job ... !!!

Positive: I loved the effects, very good transitions, the solar eclipse is magical and beautiful.

Negative: the ground distracts me a lot, and I can't capture the fullness of the beautiful sky, because it is also very good .. haha
maybe reduce the details on the ground, the sky would be captured more completely.

suggestions:
You could add a BIG METEORITE that hits and deals damage, and the player would have to put together a puzzle to activate a lever, which opens a door for him to hide before impact and a relog will mark the time he has left before impact.
If it is a room or a warehouse, it has to contain windows or glass to see the impact, or make a cinematic with that detail.

The air must be more toxic and more acidic.

a volcano would be great too

Avoid spikes on the ground, when walking they cause instability and annoying camera shake and focus is lost.

Thank you very much for sharing, your progress helps me and inspires me to keep going .. !!!


Robo
Guest
Quote
2021-12-26 01:31:40

Thanks for the feedback 'hadoken', '54newstar' and 'cristian_emz' - still some tweeks to do with the fog, maybe I will make it yellow instead of green like some artistic photos I have seen before...

Yes I have thought to do large scale 3d mesh asteroid impacts and big explosions...something for later maybe..as well as tornadoes. I have a half completed dust storm which will add that in also soon...

Next will be to create weather and wind obstruction behind rocks with appropriate temperature adjustments...after that try and create a method to move each weather effect such that it doesn't go through a cave walls/roof when in an outdoor cave, this might be hard actually as each weather effect acts differently...


coa
Guest
Quote
2021-12-26 08:40:04

wow very nice weather effects!


Aiming_bullets
Guest
Quote
2021-12-26 16:55:03

Amazing work @robo your game looks very professional. I am not that good crtiic but I like the solar eclcipse and the storm effect. Good job.


Robo
Guest
Quote
2021-12-26 23:47:23

Thanks 'coa' and 'Aiming_bullets' - its a start I guess....it did take a long time to tweak all the settings, and code it simply without causing issues....(ie a balance between simplifying and functional)

I am slowly re-coding everything into single large groups of javascript code so I can transfer into a single large behaviour later on and run all or most of the code in that only.... I can protect the code that way such that no-one can extract out the code also...and its easier to debug and search for stuff when in a single large file....I currently have lots of groups of code everywhere...its a nightmare for debugging as CC often doesn't tell me what the problem only that there is a problem somewhere...so its not really a workable solution as is...

Also lots of separate code around the place do not speak to each other such that you are constantly having to set and get the variables every time which seems so wasteful to me...if all variables were always in memory then no setting or getting needed... thus a single behaviour seems much better to me... yet to test this out fully...


jessicaH
Guest
Quote
2022-01-01 02:33:59

Greetingz Earthling R0Bo

I, Lady Jessica,

Want to make some preliminary enquiries about your Saturn7 planet project on behalf of my clan and associated groupings.

1 - What are the exact dimensions of this planet and its avatar bearing capacity in old Constellation ITUs.

2 - Are their any plans for introducing the element of Spice and if so, what are the criteria for its creation.

3 - We would possibly like to move in as users and custodians of this planet, is this an hinderance or a enhancement to your ongoing planetary development.

For this early stage contact you may answer here on the forum.


with kind greetings

Lady Jessica

for House Harkonnen


Robo
Guest
Quote
2022-01-02 21:47:39

Earthling Robo to LJ of House Harkonnen:

- Planet is coming along nicely - should be ready for habitaion of some crazy aliens soon...
- Spice is of course plentiful - if you mean finding leftover food and drink items from crash spaecships...old food might prove dangerous however for your health..
- Test area for local habitation is of course on the list and should be ready within 1-2 months...

Full space suit is recommended unless you are unlucky enough to crash your ship here also...good luck.

cheers :)


smnmhmdy
Registered User
Quote
2022-01-13 13:24:06

This is amazing! The terrain, effects and everything look awesome, well done! I specially liked the solar eclipse, the atmosphere is just perfect.
One thing I noticed was that if I'm not mistaken you were using particles for the meteors, I would suggest you to swap them out for actual 3d models, attach a fire particle to them, and spawn them randomly in the scene, that way you can also check for when they collide with the terrain and play the explosion sound effect at the position of the collision, and play an explosion particle as well, and have them look more realistic. Keep up the amazing work!


csp-games
Guest
Quote
2022-01-14 01:53:03

Pity I can't watch it, as I have utube locked out for political reasons. I'd love to see this, but I stick to my principles.

Futurewise, may I suggest something like odysee, bitchute or rumble? Thanks.


DouweDabbe
Guest
Quote
2022-01-14 03:32:37

csp-games wrote:
Pity I can't watch it, as I have utube locked out for political reasons. I'd love to see this, but I stick to my principles.

Futurewise, may I suggest something like odysee, bitchute or rumble? Thanks.



This one is for you:

https://www.geotiek.nl/index.php/reports/view/50


csp-games
Guest
Quote
2022-01-14 18:42:23

DouweDabbe,

I'm confusion - is there any relation to the saturn video? AFAIS it's a map service.


Robo
Guest
Quote
2022-01-15 01:20:16

wrote:
This is amazing! The terrain, effects and everything look awesome, well done! I specially liked the solar eclipse, the atmosphere is just perfect.
One thing I noticed was that if I'm not mistaken you were using particles for the meteors, I would suggest you to swap them out for actual 3d models, attach a fire particle to them, and spawn them randomly in the scene, that way you can also check for when they collide with the terrain and play the explosion sound effect at the position of the collision, and play an explosion particle as well, and have them look more realistic. Keep up the amazing work!


Thanks 'smnmhmdy' - good to hear that from an experienced programmer like yourself (all comments welcome of course).
You know was thinking the exact same thing with the meteors the other day...could be much better with actual 3d mesh and trailing particle effects plus accurate hit detections...impact explosions sound good also. Would be funny to try and dodge the meteors as they come down...bit like 'frogger' on an alien planet...


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