nassiic Registered User |
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2021-12-08 23:47:47 |
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I'm curious, what rendering engine does CopperCube use? And also what other libraries are used to make CopperCube work?
I do know that irrKlang is one of them.
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Guest Guest |
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2021-12-09 00:25:08 |
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You’ll find list of licenses here https://www.ambiera.com/coppercu...
Essentially based on IrrLicht, Bullet for physics, also, Assimp exists. WxWidgets for the UI.
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Guest Guest |
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2021-12-09 00:30:53 |
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Oops, forgot to tell you the rendering side. DirectX 9 and OpenGL is the answer.
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nassiic Registered User |
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2021-12-09 02:47:15 |
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Thanks!
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just_in_case Moderator |
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2021-12-10 04:15:06 |
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Current version of Coppercube uses DX9, and openGL and a DX11 rendering engine not available for public, previous version also had DX8 and software rendering support.
As you are already aware about the irrklang audio library, Coppercube uses, Irrlicht engine founded by the same Developer our beloved @Niko, Bullet engine for physics library, Spidermonkey for javascript, Wxwidgets for GUI, In the previous version, there was support for Actionscript as well for creating flash(.swf) games and it also has cURL library.
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forloops Registered User |
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2022-01-10 13:13:07 |
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Would it be against the law if someone were to create a game using coppercube and gameguru together by using the command line interface in coppercube???
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forloops Registered User |
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2022-01-10 13:41:43 |
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I want to create and publish a game with space combat levels in CC and FPS style areas with GG...
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forloops Registered User |
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2022-01-10 17:37:14 |
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Forgive me but I meant to add that I own Coppercube Pro and Gameguru...
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