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3d Terrains - World Machine

Robo
Guest
Quote
2021-11-05 05:14:16

Video on how to create great looking terrains quick and easy:

https://www.youtube.com/watch?v=Vo91oNvrU_0


VP
Guest
Quote
2021-11-05 09:10:32

Nice! I just downloaded the free community edition of WorldMachine. I'll give it a whirl.


VP
Guest
Quote
2021-11-05 10:38:55

The free edition exports the textures but doesn't seem to allow export of the 3D terrain meshes?


VP
Guest
Quote
2021-11-05 11:02:26

Ah, think I found it...

By default, it just generates a height map to use with a game-engine's "terrain generator".

To actually export the 3D terrain mesh, I guess you have to manually add the "Mesh Export" node, then attach it to the primary output of the "Erosion" node?.....

🔎︎



Robo
Guest
Quote
2021-11-05 11:27:28

You can use the "Mesh Output" to export 3d terrains in OBJ format.

I forgot to mention that this program doesnt seem to smooth the normals so on export into OBJ, then open in Blender in edit mode and press SPACE , then 'Shade Smooth' (type in shade...)

then if your happy with the resolution (to decimate or not) save as OBJ or Blend file format for loading into CopperCube now with smoothed normals and proper directional light shading..


Robo
Guest
Quote
2021-11-05 11:30:03

ps - only Blender 2.79 older format Blend file format will load in CopperCube - not the newer ones...


veganpete
Registered User
Quote
2021-11-05 12:34:41

Thanks, managed to export a mesh now - but can I ask; how are you baking the lighting?

I can drag the lighting in the WorldMachine preview/viewport - but when I export the Bitmap, it has no lighting/shadows, just a flat colour-map...

🔎︎



Robo
Guest
Quote
2021-11-05 20:26:39

The dragging the shadow position around from the top left image can be baked out but you have to have a specific renderer for that.

I created one....ok, well modified one to suit. It has brightness, contrast, sharpness and both sun shading (like point light/directional light shading - no shadows) as well as direct lighting (ie shadows) and can bake either one out to texture...its very nice.

Get here:
http://www.lasttrump.net/Downloads/WM_renderer.zip


VP
Guest
Quote
2021-11-05 21:52:45

Perfect. Thank you!


Robo
Guest
Quote
2021-11-05 22:12:08

Just upgraded the renderer with lots more stuff - its pretty cool..

Added sun position (shadow direction), diffuse adjustment *with shading), sunlight brightness (adjust shadow intensity) etc with tool tips..

new download 2:

http://www.lasttrump.net/Downloads/WM_renderer2.zip


Robo
Guest
Quote
2021-11-06 08:24:17

Popular free templates for creating terrains also found here:

https://www.world-machine.com/library/index.php

Can help you get started much easier...


forloops
Registered User
Quote
2021-11-07 20:07:28

What would you process for generating grass without the built heightmaps? Make a flat terrain with grass underneath the imported terrain mesh? So much for the ambient occlusion in that case...Is there a way to spray vegetation onto it with a blender plugin and import it into cc? Or will I have to clone vegetation meshes directly in cc?


forloops
Registered User
Quote
2021-11-07 20:14:46

What about exporting world creator terrains from unity and importing those into cc? I own many unity plugins and have tried to also export dungeon architect meshes but I think it freezes cc because there's too many polygons. Would like figure out some way to do that. Any suggestions would be helpful for both cases...


Robo
Guest
Quote
2021-11-09 01:30:37

You can still make use of CC terrian with grass, wind movement etc as you said - just put a copy just underneath the 3d mesh so close that you get everything you want, the grass will show above the 3d mesh from the terrain.
Its best to use CC grass and trees on the terrain imo - would be better performance than any other way.

In terms of Unity I dont use it much but have seen plugins to export their terrains to 3d mesh - you could then open in Blender and decimate if too many polys or if a heightmap could be exported and loaded into world machine - they have their own decimations also..

Lately, Ive been getting just the heightmaps from 3d mesh using Blender and loading into WM to retexture and then export back over original 3d mesh in CC and they line up fine...when I get full licence for WM can get 8k textures out and should be good..


forloops
Registered User
Quote
2021-11-09 04:24:56

Cool Robo, Thanks for helping...Nice terrains though by the way,
Very very cool video, I was 2 to view it...


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