Ambiera ForumDiscussions, Help and Support. |
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Having successfully learned to shrink all my old Playstation1 CD-ROM games down (from 700MB each to as low as 1MB each), I've always been interested in getting game file-sizes much smaller, without having to compromise content/quality too much. I just stumbled this video about meta-programming - tiny games (100kb) which pushed the limits of older hardware, with procedural textures, light-mapping, particle systems and animated characters etc.This tech would be well-suited to coppercube but would probably not be very easy to implement. Some really interesting stuff here, probably not all relevant to coppercube - but maybe people who develop coppercube/plugins/scripts etc. may find these tricks handy/interesting. There are some tools which look like they may generate some really useful code and also some decent tips across several game-engine topics. EG: Semi-realistic reactive/triggered character animations using primitive shapes - and the feature which makes, resolution-independant textures inside the game-engine (and uses only a few KB to make realistic metal/wood/water/stone etc) is amazing. Synthesised MIDI music is great, as is the way they procedurally generate assets just from built-in windows text fonts! It's all stuff that's been around for years but nice to see it all demonstrated in one place. The game-engine is C++ opensource and assembly code on github for anyone interested... https://www.youtube.com/watch?v=... |
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then you will also like this and its in Javascript https://www.dwitter.net/ Dwitter - javascript demos in 140 characters ![]() |
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Unreal! Some really impressive pieces there. I'll keep checking back to see more of them in the future. Very inspiring, thanks :) |
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Those are some really cool effects, Thanks for sharing. |
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and then You will also like this Frank Force @KilledByAPixel or this Microjs.com Fantastic Micro-Frameworks and Micro-Libraries |
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Loving the Frank Force art, the procedural Japanese calligraphy looks really cool! Will take a closer look at some of the MicroJS, have bookmarked it for now, will probably come in very handy at some point. Thank you. |
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