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Ambiera Forum > CopperCube > Announcements and Showcase
New Plugin: Snap To Grid ++
Author Text

Robo
Guest
Quote
2021-10-09 07:45:21

Modded plugin to auto resize & position mesh to match chosen grid scale for fast and easy level creation.

See my video here:
https://youtu.be/3L8puOm2SpY

Itchio download link:
https://robo25.itch.io/snap-to-grid

Auto rotation is also available


hadoken
Guest
Quote
2021-10-09 10:22:45

Definitely useful - supported you!
Thanks a lot @Robo


Robo
Guest
Quote
2021-10-09 13:47:32

thanks 'hadoken' - much appreciated.

I just uploaded ver 1.1 with extra checks for multiple default rotations (causes issues) so please update as needed. Cheers!


Robo
Guest
Quote
2021-10-12 01:26:33

Is this forum dead or something... seriously no-one is interested in this plugin except for hadoken ?


Guest
Guest
Quote
2021-10-13 08:01:52

Very cool and useful


count2rfeit
Registered User
Quote
2021-10-13 18:06:49

it was my experience people would jump at things offered for free ( many dozens of downloads) but when I tried to sell something... forget it! and like you just said, it seems this forum is all but dead. only a very few people comment on here anymore. I would guess CC has fallen to far behind the times. There are too many better alternatives these days - CC isn't really being used. I myself haven't even opened it up for several months. And I really liked using CC... oh well, "the times they are a changing"


Guest
Guest
Quote
2021-10-13 18:31:59

In my opinion Coppercube is a very good 3d Game Engine and it has a small, but amazing Community.


count2rfeit
Registered User
Quote
2021-10-13 19:00:41

Well yes, I agree CC is a very good game engine... but I do believe it has fallen way behind the times. From the graphics to all logic, it just doesn't produce the game dynamics that makes a successful kind of game it todays world. People just aren't interested in playing the kind of game CC can produce. (the look and feel of the game) And like I said, there are way better game engine alternatives... even Game Guru (Max) has pulled way ahead of where CC is at now. And Niko doesn't seem to want to
do what it would take to bring CC up to new levels.

Well, I really don't mean to come here and knock CC or this community. It is truly a great engine for what it does, and I enjoyed using it as I did... I just don't see much of a future for it as it stands today.


ngame
Registered User
Quote
2021-10-13 22:08:15

@count2rfeit, I agree with you, but Niko can't really improve this engine if he will work solo. Niko needs to move the game engine to open source or CC community need to recreate engine functions.


hadoken
Guest
Quote
2021-10-13 23:15:32

In my opinion Coppercube is a very good 3d Game Engine and it has a small, but amazing Community.


-> exactly, although Nico might be too busy with other projects or not able to contribute regularly as the only solo developer, but in the background there are some really hardworking and helpful community members who are happy to share their knowledge to constantly expand CopperCube in terms of features and teaching. For that I am very grateful and feel comfortable here.

I also think that making CopperCube fully OpenSource could be a great step forward. On the other hand I'm amazed at what already can be done with CopperCube. For me together with scripting CopperCube leaves nothing important to be desired at the moment.

Unity certainly has more glamour, but drives like a heavy coke truck whose wheels are forced to slow down by online constraints, over-commercialization and account obligations. By that I mean the unity editor.

Finished Unity projects can be impressive, but they always feel kind of clunky. If I wanted to switch to a game engine with Unity-like graphics and stuff, I'd rather choose Godot, which is also more lightweight and has more the spirit of freedom like CC.

Besides, so far I experienced GameGuru as an extremely slow asset flipping joke not willing to install on non high-end systems. (And if it installs on your high-end system it's still boring slow.)

Finally I could write about many other 3D game engines we can find nowadays, (e.g. see: gamefromscratch.com) but please keep one thing in mind:

You won't play better out of a sudden on a 10k Gibson electric guitar if you wouldn't be smart on a one-thousand Fender model.

just my 2cents for tonight ;-)


count2rfeit
Registered User
Quote
Yesterday

oh come on now, the sound of a Fender doesn't even come close to a Gibson ES 335... just kidding.

Your point is you can't compare oranges to apples. CC is one thing, other engines (such as Unity) are something totally else. It's not fair to say CC doesn't stack up to more complicated engines, because it isn't made to. And you are right.

But that was also my point... the quality of game CC can make doesn't compare to what people want today, makeable by other more modernized engines....

But like I said earlier - I don't want to put down CC or the community. I enjoyed it very much. I only meant to reply to Robo who started this thread by selling a new plug-in and commented that no one seemed interested. What I meant was, people are not disinterested in his plug-in, they just aren't interested in paying for it. At least that was my experience


Robo
Guest
Quote
Yesterday

ok, well thanks for the comments guys and thanks count2rfeit for your honesty.

If someone cant value what others do then I prefer not to give it away if they dont want to pay a miserable $1 or $2 for it...that just me and Im old school I guess. This is the way I was brought up to value what others do and a small token of appreciation is expected actually...
If no-one is intersted paying after a while will release for free - but not for a while...

I dont do these plugins/behaviors for the community only anyways but because I want to use the code in my game so its not wasted.

Check my pretty cool texture terrain sampling for auto changing walking sounds - coming soon...


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