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Fake fog with normal maps

Robo
Guest
Quote
2021-09-12 15:00:23

If you want to use normal maps plus fog in CopperCube this video might help:

https://youtu.be/Ev5YtgfE0dQ


just_in_case
Moderator
Quote
2021-09-14 13:31:06

Thanks for sharing 😇


Robo
Guest
Quote
2021-09-21 12:26:36

cheers :)
I think it solves a lot of problems for me as fog effect is cool for indoors but not having normal maps is not...


creaturefreak
Registered User
Quote
2021-09-22 18:35:33

Robo wrote:
cheers :)
I think it solves a lot of problems for me as fog effect is cool for indoors but not having normal maps is not...


Good work Robo! Some what the same technique I used in my beauty CC Fantasy level with my Fog distance clouds, Except they were a bit further away.
A suggestion would be to break up the fog image a bit so it has gaps and have them rotate very slowly in opposite directions..you might get a nice swirling gas/fog effect inside your ship..say if there was an air-vent or shaft blowing some air around..that will create some kinetic atmosphere to a static/still room .
I might try that myself. It's a bummer the normals don't work with fog though.
CF


Robo
Guest
Quote
2021-09-26 14:36:40

cheers creaturefreak - might try that idea and see how it looks.. I always like any animated textures/interactions rather than static ones..


VP
Guest
Quote
2021-09-26 14:54:26

Good idea!

Would it be better to attach the fox.png to a billboard/vertical billboard, instead of just a static 3D plane?

Then the fog would always face the player, instead of becoming angled as you move around..


VP
Guest
Quote
2021-09-26 14:55:18

*Fog, not fox.


Robo
Guest
Quote
2021-09-28 03:44:18

A billboard might be good but I would need like 4 or 5 of them for each level so I will stick to using fixed mesh planes mainly for performance reasons...but yeah...might be ok...


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