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Nav Mesh Blender

bigsmaug823
Registered User
Quote
2021-05-16 04:44:28

Please help some 1 with any input on a nav mesh concept though using the BGE from Blender 2.79.2 nodes in blender, one chasing the other, tick "record animation" of BGE, export DirectX in render mode for pathfinding animation, parent an animated enemy ai mesh with "Game Behavior With Health" to the 'dummy' action on a child node, create an FPS in coppercube ccbremove scene node after enemy dying.


just_in_case
Moderator
Quote
2021-05-18 03:36:09

I don't know if you are the same guy posting regarding the blender navmesh in all the sections. Cause it is really hard to remember the identity if a person who uses so many names.
Hence making it difficult to answer the question precisely.

I would like to know more about blender navmesh. I never used that.


For loops
Guest
Quote
2021-05-20 00:01:32

I am keeping the name For Loops. My appologies, I don't have a lot of experience with online forums...
For loops = BigSmaug823 = SmaugReturns....
Blender Nav Mesh can be accessed in Blender 2.79 or earlier, in it's discontinued BGE (Blender Game Engine). You can still download all previous releases of Blender from blender.org.
There are some text tutorials on the web about how to use the BGE. Look them up on google, and have fun. I've found that only exporting directX animated meshes from blender into coppercube works for recording translational and non-skeletal animation. I have tried exporting FBX animations where I animate the scale or movement along a path, and I just get a static object.


just_in_case
Moderator
Quote
2021-05-20 02:52:07

Okay! I will look into the topic of BGE when I will get time. Right now there are a bunch of things going on and I am having almost no access to my PC. I will see If I can be of any help to You!


For loops
Guest
Quote
2021-05-20 03:32:40

Thanks Just In Case. No hurry...Whenever you get time....


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