Ambiera Forum

Discussions, Help and Support.

Create a new account, Search, or Login:
Name:  Password:
Ambiera Forum > CopperCube > Announcements and Showcase
Online shooter
Author Text

ngame
Registered User
Quote
2021-06-11 16:01:18

Update 0.0.11.6
1.Added the "Acceleration" ability
2.Added the ability "Invisibility"
and a few other fixes...

Images:
https://yadi.sk/i/-V_me3ZZdk-VeA
https://yadi.sk/i/4MavlXzVzWaMvA

Game:
https://disk.yandex.ru/d/bxOXleJ...


fgfgfg
Guest
Quote
2021-06-12 11:28:12

gsfgdgdgd


ngame
Registered User
Quote
2021-06-15 11:56:43

Update 0.0.11.7
1.Added game rules-now you can change the parameters of your game
2.Changed transport controls - now it's in the first person.
and a few other fixes...

Game:
https://disk.yandex.ru/d/bxOXleJ...


Zoo
Guest
Quote
2021-06-15 21:27:53

Nope ngame you did not...I recognise my file structure and naming conventions


Guest
Guest
Quote
2021-06-16 05:54:22

@zoo if you can share your example with us then it will clear all the things, I have seen you previously claiming and mentioning a lot of things which has been done by others.
I have seen one of your comment where you mentioned that a rotation script which was posted by @just_in_case was actually yours an he posted yours.
And you made a false claim on a post and then he throws his old forum post thread in which he mentioned that it was his original script and that thread was older than your website marshtownmadness.

I have seen you arguing with the people and defaming them by posing false claims over things. I have seen you accusing the developer @Niko that he is not working on CopperCube anymore and all those stuff. I don't know what's the exact matter with you.

You always tries to praise your only true project which we all are aware of is Survival template . I still have that project and it is very basic template which is good for newbies but it has nothing as compared to projects and demo posted by some advanced users of the community jaime-zegpi , just_in_case, smnmhmdy and many others talented fellow users.

Please learn to appreciate work of others, I have following this thread and as far as I know this has nothing to do with your multiplayer demo. If i remember correctly which I do, then your multiplayer demo was a simple edited and modified version of jaime-zegpi's mulitplayer behavior and there were posts where you have asked him about this behaviour and there were posts where you have clearly stated that your multiplayer demo was based on Jaime-zegpi's behavior.

If that doesn't satisfy I can give more example where, you have anounuced a lot of things and never completed any single of them. You always speak of marshtownmadness as a great resource site for coppercube. All it has was demo's and source files of other user's and the extensions which are already on ambiera's site and some of jaime-zegpi's and just-in-case extensions. There were nothing more than that and then you put a horrible theme for that website with a 🤡 clown (maybe a picture of yours) and then you were expecting people to donate you for posting works of other's and when your expectation didn't meet you decided to put the site down.

You asked Niko to put your website as permalink on ambiera site and as @Niko is very generous he did put your site as permalink and then time to time you come to forums and then Curse the developer that he is not good, and all that stuff.
Then you always try to shut down others by saying that you have bought 2 versions of coppercube and let me tell you my friend that doesn't make you any superhuman or doesn't give you anyright to curse the developer for not sending updated that frequently.
There are many people who have purchased and are happy with what @Niko is doing.
So stop complaing buddy.
And if you are claiming something then come with proofs. I want to see your original project of coppercube 5 if you thing @Ngame is making a game completely ripped of from your game then post your demo here so that we can compare.

About the naming convention, I always name my character as player and so many people in the world name their character with the same name.. does that mean they all have copied my projects?
Most of the Coppercube users , use the same naming convention and file structure. Every advanced user is aware about file structure ,how to use folders and all cause thats the only method coppercube provide for arranging the scenegraph explorer structure.

There is also a video posted by a fellow user on how to sort and fix cluttered scenegraph by creating folder structure.
Now don't go to his Video and shout in the comments that he is copying your project and then making a video on that.

Stop complaing and try to appreciate work posted by others and be generous to the people around here. I apologise if my words hurt you but I beleive that what I have seen and wrote above is true and judgement is made up on looking at your history on this forum.


ngame
Registered User
Quote
2021-06-16 20:28:51

Wow, that was great, @guest, thanks for standing up for me.
As for you @Zoo, I have no idea about your project, as I said. If you want, you can really post it here.
When you talk about the project structure, don't you mean the folders inside the scene graph? What version of the project did you download?


ngame
Registered User
Quote
2021-06-18 23:01:32

In the new update, there will be a map editor, which you can see below. The maps you make can be used directly in the game in the future. The game automatically finds new maps, so if you made a map in future, you will be could send it here.
P.S. I like this Subnautica soundtrack)

https://yadi.sk/i/1fPk1rGwb4GOxw


just_in_case
Registered User
Quote
2021-06-20 05:31:22

+++++++++++++ This thread is very interesting. You are doing really well @Ngame. Adding new things every day and updating the same on Forums Post as well. Great Job Keep updating.


ngame
Registered User
Quote
2021-06-20 10:41:06

wrote:
+++++++++++++ This thread is very interesting. You are doing really well @Ngame. Adding new things every day and updating the same on Forums Post as well. Great Job Keep updating.

Thanks, it's really motivating.



ngame
Registered User
Quote
2021-06-21 12:28:20

Update 0.0.11.8
1.Added map editor.
2.Added the ability to set, save and load textures on objects in map editor.

Map editor controls:
WASD-move camera
LMB-rotate camera
Enter-set parameter
Delete-clear parameter line
RMB-spawn object

For save your maps click esc, enter and enter

How to add textures in map editor?
https://yadi.sk/i/jAUUBrWhZRzYXA

Game:
https://disk.yandex.ru/d/bxOXleJ...


Zoo
Guest
Quote
2021-06-23 00:41:15

Lol...All lies...Believe what you want BTW J@just_in_case started his website 1 year after Marsh Town Madness.

The rotation script was mine I built it for a @CrackYourSpeakers

During the Grandma Game Days.

Also, just do a forum search ...You guys are welcome to try and steal my Designs and not give me credit for them...

I don't care...Just look through the forum threads.

Look at the dates...

The Multiplayer game that this guy has copied which I opensource was called "The Mech Project"

Here are my tests...

Here is an example of the invention of Depth of field in Coppercube using trickery to get the desired result

https://www.youtube.com/watch?v=4L64iiqxzHw

Here is an example of my opensource Multiplayer game which he has copied and tried to steel the credit

https://www.youtube.com/watch?v=4L64iiqxzHw

Here is an example of my 2D programming.
https://youtu.be/gi8WdeFUijw

This method was copied by @JustInCase

And I built the camera.

Here is my example of benchmark tests that the community used to work out the polygon and lighting maximum power of coppercube...

https://youtu.be/gi8WdeFUijw

I am happy to find my old source code and share it...

Go fuck yourself. I am not going to let you guys take credit for my contributions.

Look through the forums...Look at my multiplayer tests going back to 2016...


Zoo
Guest
Quote
2021-06-23 00:48:02

lol, in my multiplayer youtube video above...Look at the files and then look at the above guys files. He is literally using my exact formula that I opensourced in 2018...

I am actually going to go through all my old code and find the rotation script that I wrote....

I am happy to contribute to the community but I will not let others take credit for my work...


Zoo
Guest
Quote
2021-06-23 00:56:12

I also started the facebook community for Coppercube in the CC5 days ..That group was founded by me and @JustInCase used to host his files on marshtownmadness.com ...


Zoo
Guest
Quote
2021-06-23 01:02:05

lol, JaimieZegbi never managed to get a working multiplayer. I did..JaimieZegbi never managed to fix the fog skybox issue. Jaimie Zegby never managed to build a depth of field.

As for MTM..Are you joking... I wrote tons of tutorials...around 40 to be exact.

I also wrote a lot of code...which was shared and I was the first person to work out an algorithm for gravity in the survival template...

I was the first person to build any downloadable templates.

And as for basic...Nobody knew how to build a survival based game until my tutorial.

I surpassed Jaimie Zegby a long time ago...His multiplayer was so basic it was practically laughable.


just_in_case
Registered User
Quote
2021-06-23 08:31:42

-Post Removed


Create reply:


Posted by: (you are not logged in)


Enter the missing letter in: "Inte?national" (you are not logged in)


Text:

 

  

Forum Codes


Feature Code
Link [url] www.example.com [/url]
Bold [b]bold text[/b]
Image [img]http://www.example.com/image.jpg[/img]
Quote [quote]quoted text[/quote]
Code [code]source code[/code]

Emoticons