Ambiera ForumDiscussions, Help and Support. |
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Hello Mr. Gebhardt, I am just asking, wether it is possible to make lightmapping without the materialtype: onetexture_blend. this materialtype doesn't work in openGL-mode and as I am using glsl I don't want to switch to HLSL just for lightmapping. ^^ (and I even can't) so is it possible that the lightmapper avoids onetexture_blend materialtypes and just simply creates lightmap_m4-materials? would be greate to add a funciton like this if it isn't possible, yet :) yours Aigner, Max - leadprogrammer from gemusoft. http://www.gemusoft.de http://www.twitter.com/Draufwalker |
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