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Need some new staff on the editor.

paulolight
Registered User
Quote
2009-12-17 15:18:00

Well im new on this.
The editor looks cool, i no have it becouse the link is broken.

Is close to be the All-In-One engine editor.(WYSIWYG)

Staff needed to be n full engine:

-Physics (each object can have its physical configuration. Exp: Character, car etc ...)
-Intidies manipuation porpeties, behavior for each object.
-script editor
-Waypoint editor, PathFinder editor.
-Gui editor, to create Menus for game , easy way:)

I hope in the near future, has these functions.
Of course if all agree.


niko
Moderator
Quote
2009-12-18 06:53:50

Thanks for the suggestions.


REJLA
Guest
Quote
2010-03-09 08:52:19

Other Ideas
-Add a layer property in all objects. and allow the user to hide or show a specific layer (this would help with clutter for really big scenes)

-In my copy of irrEdit I created a link scene node as a plugin (use it to create links between waypoints)
the idea is that it links two objects (the problem is that I need to give unique Id's to each object and then set the two custom properties of the link scene with the id of the nodes). It would be really good it it would be possible to just click the link toolbar button and then click the two entities that i want it to link.

-And I know that it is already a plan, but it would be really greate to have the userdata working.

Sorry if the text is not very clear, having trouble writing in english


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