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Ambiera Forum > CopperCube > CopperCube Open discussion
texture problem
Author Text

sulbcon
Registered User
Quote
2020-10-10 13:31:43

I tried the animated mesh import for my character and I get only one texture slot whereas I used more than one texture, how do I get more than one texture slot for an animated mesh imported in fbx format, its not the same texture transfer from blender to unity as i'm only an expert in unity not coppercube


just_in_case
Registered User
Quote
2020-10-10 20:13:25

In some cases irredit/irrlicht tools shows material tab as 1/2/3/4 you can check if it is showing that...

If not then you can pack all of your texture into one using blender or any other texture packer. Then you can use that single texture.

Third method is by using the uv tools from the polygon editing in coppercube for that you have to select the triangles/polygons on which you want the other texture then you can simply double click the desired texture and it will be applied to that..

For example if your character has a different texture for the shirt then select the polygons or faces of the shirt portion of the model using the triangle selecting tool and select the desired texture for the shirt. You need to do that for all the texture.

You can try these 3 methods.. i hope they will work for you😇


Robo
Guest
Quote
2020-10-11 08:40:48

sulbcon wrote:
I tried the animated mesh import for my character and I get only one texture slot whereas I used more than one texture, how do I get more than one texture slot for an animated mesh imported in fbx format, its not the same texture transfer from blender to unity as i'm only an expert in unity not coppercube


This is a common problem for FBX imports into CC.
Just have it load into Blender first then export as different file format (sometimes same format is fine too). The other slots will then show up if you have multiple textures to apply. This fix works for static imports but unsure about animated imports whether works or not.
Also you mention that you already have the file in Blender...?? - well try a different format is my recommendation like '.X' or '.ms3d' - both plugins can be loaded into Blender...


sulbcon
Registered User
Quote
2020-10-11 22:20:23

I don't think blender can export as .x cos I don't see it in the export menu. besides which format do you use that works out I mean for animated mesh


sulbcon
Registered User
Quote
2020-10-11 22:25:58

em... just _in _case... besides how do you pack textures in blender


namik32
Registered User
Quote
2021-02-18 15:04:01

wrote:
em... just _in _case... besides how do you pack textures in blender

Did you solve the problem ? I also need this answer too.
its been 3 months


srfstudio
Registered User
Quote
2021-02-18 15:29:00

If you're using Blenders 2.8x switch renderer from Eevee/Cycles to Workbench to see if all materials & textures are correctly assigned.

There's actually no need to use Eevee or Cycles because it's not compatible with CC anyway:)

If everything looks good in Workbench and you still can't export functional FBX to CC then try importing that FBX to older Blender and export to formats like X, MS3D, B3D, or FBX 6.1 ASCII.


namik32
Registered User
Quote
2021-02-18 15:32:27

I have 2.9 version of blender should ı download older version ?


namik32
Registered User
Quote
2021-02-18 15:34:26

which version of blender has x. exporter ?


just_in_case
Registered User
Quote
2021-02-18 15:55:29

@sulbcon and @namik32 check out this video and you can pack (bake) all of the texture into 1 in blender and then can use that in coppercube.
https://www.youtube.com/watch?v=...

hope this will be useful.


srfstudio
Registered User
Quote
2021-02-18 16:29:54

Blender 2.79a is I think best for usage with CC, it has all export formats that CC supports except for B3D, I can upload that addon if you think you need it.
https://download.blender.org/rel...

Just export your model to FBX from Blender 2.9 & import FBX to Blender 2.79a. From there you can check & fix materials and textures, be sure to assign materials to both data & objects in the material window if you're still experiencing export problems.

@just_in_case has a good solution also but if your textures are in high resolution (1024/2048) combining them into an atlas map/single texture will probably lower the resolution unless you're packing them into 4096x4096 images or higher.


namik32
Registered User
Quote
2021-02-18 18:06:50

well it sims really hard to do it. I literally dont have any experience with blender.
Dont we have a easier way to add 8 texture files to 1 animated model ?


namik32
Registered User
Quote
2021-02-18 18:08:47

https://www.codeandweb.com/texturepacker3d
ım also waiting this software to use it. dont we have any easy texture combiner like this ?


veganpete
Registered User
Quote
2021-02-19 08:12:12

wrote:
https://www.codeandweb.com/texturepacker3d
ım also waiting this software to use it. don't we have any easy texture combiner like this ?


Never really found a solution to this. Blender 2.79 does work in some cases (but not all) when exported as FBX and DirectX - very hit and miss I found. Blender2.8/2.9 have an export plugin but it's pretty useless for Coppercube - nothing I exported with the plugin ever worked in 2.8. Someone also recommended fragmotion - but I had no success with animations.

I've had success in getting stubborn animations to work in coppercube by first importing to Ultimate Unwrap 3D and then saving as either FBX or directX - better than Blender but still hit and miss - especially with the multtiple texture slots not appearing in Coppercube. You can combine the textures into one UV map but (for me) they ended up being low-resolution (maybe I did it wrong?). There doesn't seem to be a simple all-in-one solution yet. This is one thing that frustrates me with 3D models.

My final workaround was to clone the same model several times and change the UV map of each one so that each part had a different single texture slot. It did work but it was a massive pain and it meant that for each character in my game, I had to use multiple models, instead of just one.

It would be a dream if this community could collaborate to make an export program/plugin that could import all popular 3D model/animation formats and then combine the textures and export them as a 100% coppercube compatible model with correct textuing, scaling and axis alignment.


just_in_case
Registered User
Quote
2021-02-20 12:19:13

Here is the Video to for those who are unable to fix this issue. All you have to do is to combine the object into one using blender. Or baking Uv map (the textures) into one will also do the work for you. But joining objects is easier. so here is the link to video.

https://www.youtube.com/watch?v=...


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