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Intro Animation

c123
Registered User
Quote
2020-11-25 09:53:57

thanks a lot vegenpete


crowleys
Registered User
Quote
2020-11-25 16:49:33

Crikey... That is impressive and proves what creativity, passion and an eye for design can accomplish... and in Coppercube.

You know Copeercube, that engine all the unity and unreal edgelords say is a useless engine and not able to make a professional mobile or pc game.

Hah, to you numbnut edgelords.

Let's be clear, yes, Unity has far more functions, amazing plugins and lots of support (especially if you are a coder, which I am not, so couldn't give a flying ****) to make top AAA games.
And if making a title that, then yep, use Unity if you wish.
Learn it.

Does not mean you can't bring your mockup at least or a full game production for beta crowds into Coppercube. And then go past that and sell those titles.

But I reckon most of what Unity can do is very nearly all possible in Coppercube, if one knows where to tweak, pull and stretch the functions.

I don't view CC as a FPS game maker. This is something else I have to come to realise about CC. From my attempts, I see CC as a 3D application builder. So that means pretty much anything can be attempted.

Anyone else smile, when they imported a FBX model...with animation...and it worked.
When particle effects were easy to add...

A lot can be done in Coppercube for a professional game, and this proves it.

Nice one!


veganpete
Registered User
Quote
2020-11-26 10:13:12

Hey, thanks very much!

I'd never heard of Coppercube until last year - I tried so many game engines over the years and honestly Coppercube is the first that I've ever felt even remotely comfy with.

I can't code at all (I have dyscalculia) so Coppercube is perfect for me, using the visual-style coding. With time, I'll probably be able to add my own behaviours as I learn to understand the scripting a bit more.

Even if I have to think sideways to achieve certain things in Coppercube, I feel confident that pretty much anything can be done with it.

This is the first time I've ever been able to make a 3D game of my own. Coppercube is fast, lightweight and raw - it gives ease of use and freedom to do pretty much anything I want - with a learning curve that's much gentler than anything else I've tried. It's also fun - it's already inspired me to make 3D animations and 3D assets (characters and vehicles) and to delve a bit deeper into the art and audio side of things too.

Learning something new pretty much every day.

I'm happy with my game so far and will spend more time to add finesse and features as I learn from the community here.

Hats off to Coppercube, it's a joy to use every day. I love it.


veganpete
Registered User
Quote
2020-12-03 16:08:07

Quick update...

At the end of each level (after rescuing the survivors and collecting the bomb-parts), the player must successfully guide the Supabomb onto the Hive....

https://www.youtube.com/watch?v=...

All working, just need to add sound effects.


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