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Ambiera Forum > CopperCube > Announcements and Showcase
Counter-Strike game mechanic
Author Text

Registered User
2020-08-09 09:25:45

A couple of months ago I started developing a demo scene with Counter-Strike mechanics and low poly graphics. So far, I do not plan to continue developing this project, but quite a lot has already been implemented:
- Buying weapons on the spawn
- Prohibition of purchases outside the BuyZone
- Changing the speed of movement due to the weight of the weapon
- Getting money for a round
- Kill Feed
- Round counter and team icons
- Full weapon animation
- Reloading and the number of cartridges in stock (Many people forget about this)
- etc.

Download and test it -

2020-08-09 12:26:28

Wow - nice work rolevix, you clearly put as lot of time and effort into this game. It plays very smooth with animations for each weapon.

It a sad reality that most game endeavors are eventually abandoned before ready for retail sales. Making a full game ready to sell takes a lot of time and effort.

I would post it to the internet for free maybe and let the player make a small donation to yourself if they liked it. There are quite a few websites with that type available.

Registered User
2020-08-09 16:43:04

how did u make it look like low poly i tried to do it but failed.
is the world like static lightmaps or something??

Registered User
2020-08-09 17:40:27

@Robo Thanks for your feedback :)

@c123 The world have only dynamic lights.

Registered User
2020-08-10 10:02:15

Good work, this looks very promising!

Registered User
2020-08-10 12:12:32

can u pls provide the ccb file of this i want to make a low poly game but mine looks nothing like yours. i promise to use your file only to learn.

Registered User
2020-08-10 14:20:21

This is Awesome but its really sad that you dropped the project....

Registered User
2020-08-10 14:33:42

@just_in_case No, I'm not abandoning the project at all. I just don't plan on doing it anytime soon.

@velli2 Thank you :)

@c123 Unfortunately, I cannot share the file, as I plan to turn it into a commercial project when I can develop it again.,

Registered User
2020-08-10 14:48:46

@rolevix, glad to hear that you are not abandoning it...

current level would have been enjoyable if the player jump and Ai will be slightly better .... don't know if you are using physics based jump or not you should increase the jump height a lil bit in future...

Overall its really good lookin and the animation blending is good also...

Registered User
2020-08-10 21:42:51

Looks great.
Good lord... I wish this engine had screen space ambient occlusion.

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