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forum topic indicator CopperCube 1.0.6 released
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niko
Moderator
Quote
2009-09-18 13:26:54

CopperCube 1.0.6 is available now, it includes actions and events, and features better 3D rendering quality and speed, because it now uses the 3d capabilities of Flash 10.

Happy downloading: http://www.ambiera.com/coppercub...

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magic
Registered User
Quote
2009-09-18 17:18:03

Thank you, trying out now the new possibilities emoji icon_smile

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bsm3d
Registered User
Quote
2009-09-18 20:47:14

great news about new interactions behaviours !

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tsghost
Registered User
Quote
2009-09-19 17:53:31

Hello,

I just downloaded CopperCube 1.05 2 days ago, and I must say WOW! I have the 1.06b update, and had no problems installing or running it on my Intel Core2 Duo Laptop (2ghz CPU w/ 2 G Ram)(works great with the Intel Mobile Chipset and drivers!)

This is the bridge in the Irr brand of software I have been waiting for. I was attempting to compile a lot of the features that are already included in this, via CodeBlocks for my game. I work alone, and am an amateur C(++) programmer, and it was taking forever to get some of the most basic coding done, now that I have access to Squirrel and Action Script 3 I can get right down to the nuts and bolts of logic programming and scripting much more easily.

As soon as I can, I would like to arrange for a licence to this bad boy! I already have a demo scene programmed and have managed to re-engineer a skybox that moves (more of some inverted spheres that rotate) to create day/night ambiance, and a Sun that orbits my map to create dynamic shadows

I love the path finding that is included, I tried to make a plane flying across the sky, but I have problems getting the plane to turn when the path turns... ends up flying backwards on its return flight... any suggestions there?

How would I tell Copper Cube to not register the x button after it has been depressed (so I dont get a stuttering jump, or moon jumping from compounding jump button depressions?

Here is my ´jump´ Squirrel script:

// register key events
ccbRegisterKeyDownEvent("keyPressedDown");

function keyPressedDown(keyCode)
{
if (keyCode == 88)
{
// the user pressed the key 'X', move the 'Camera1' scene node a bit up
local Camera1 = ccbGetSceneNodeFromName("Camera1");
local pos3d = ccbGetSceneNodeProperty(Camera1, "Position");

pos3d.y += 3;

ccbSetSceneNodeProperty(Camera1, "Position", pos3d);
print("Player Jumped by pressing X");
}
}


If anyone has a quick simple fix please let me know, when the code for the preliminary movement and actions are complete I will post the code in its entirety.

T.S Ghost
http://www.tswnet.ca
http://alt.tswnet.ca

emoji icon_grin

person icon
niko
Moderator
Quote
2009-09-20 10:19:31

Hm, I don't think I understand exactly what your problem is, I'm sorry. I guess you want to continually move up the .y position of the camera when the button is pressed, not only once?

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bob
Guest
Quote
2009-09-21 13:27:44

yeah!!! the system behaviours/action is exellent , great job , it's a dream for the non devellopeurs users, thanks! emoji icon_grin

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gamingartcraft
Registered User
Quote
2026-09-06 14:39:24

niko wrote:
CopperCube 1.0.6 is available now, it includes actions and events, and features better 3D rendering quality and speed, because it now uses the 3d capabilities of Flash 10.

Happy downloading: http://www.ambiera.com/coppercub...


Is this the birth of Coppercube?

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guest_xxxandra20
Guest
Quote
2026-09-06 22:49:36

pretty much yeah

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guest_j9907
Guest
Quote
2026-09-12 23:16:39

Actually, version 1.0.4 is the earliest publicly available version, IIRC.

The last point-releases in each major version:

1.x = 1.4.1
2.x = 2.5.1
3.x = 3.5.1
4.x = 4.5.1
5.x = 5.7.1

The earliest version to include the behavior / action JavaScript feature was 4.0.4, which added it.


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