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Ambiera Forum > CopperCube > Feature requests and bug reports
Object Fade
Author Text

jdw6701
Registered User
Quote
2020-02-05 16:49:24

I'm trying to make a object in my scene fade into view after the scene itself fades in, but as usual, Coppercube doesn't have that option.

Could someone who is developing this engine add this in, because if a 3D engine can't do something that Scratch, a child's play 2D engine, has built in, that's kinda sad.


Robo
Guest
Quote
2020-06-26 15:12:29

jdw6701 wrote:
I'm trying to make a object in my scene fade into view after the scene itself fades in, but as usual, Coppercube doesn't have that option.

Could someone who is developing this engine add this in, because if a 3D engine can't do something that Scratch, a child's play 2D engine, has built in, that's kinda sad.


This post is a bit old but found 'Param 1' (irrlicht settings) will adjust transparent png textures transparency. This should work I think as you want.


blackwater
Registered User
Quote
2020-06-29 19:41:48

Cool, just tested it! Should be renamed to transparancy then (parameter 1)?

What's the function of parameter 2?


Robo
Guest
Quote
2020-07-01 00:36:37

wrote:
Cool, just tested it! Should be renamed to transparancy then (parameter 1)?

What's the function of parameter 2?


Yes, I'm not sure yet - still to test that out. Let me know if you find it relates to something....


gree
Registered User
Quote
2022-11-12 17:34:33

I'm looking through the forum to find some kind of help on this. Also searched the copperlicht specs; without success.

Do you mind pointing me into the direction where to look at?
Thanks


just_in_case
Moderator
Quote
2022-11-12 21:51:55

I don't have a webGL based shader for that but you can use my fade shader for windows platform. Or maybe I can create something that will just work on webGL as well, I will have to look into this.


gree
Registered User
Quote
2022-11-14 23:58:48

@just_in_case that would be great, thanks.


just_in_case
Moderator
Quote
2022-11-15 17:21:42

@Gree, just updated my fade object shader to support webGL platform, You can download the shader action from the Neophyte.cf webstie here.
https://neophyte.cf/ccb_shader_f...

hope that helps


gree
Registered User
Quote
2022-11-17 13:54:02

huge thanks @just_in_case; I'll give it a try


gree
Registered User
Quote
2022-11-17 14:30:37

@just_in_case thanks - it does work great on single 3d objects. I ran into some issues using it with nested 3d objects (sphere within a cube) and 2doverlays are not affected.

Do you think these features could be added?


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