Ambiera ForumDiscussions, Help and Support. |
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I had a nice model in .3ds format and I imported it to irrEdit and got an idea to lightmap it. With some fine tuning, everything was perfect, but when I save the .irr file and try to open it again, it takes about 15 minutes to load (the same happens when I try to load it from Irrlicht). I created a new scene and tried to load an .irrmesh file which was created by irrEdit after I did the lightmapping, but no, same thing happenned. Is this the ordinary behavior or I screwed something up? And yes, is there any way to decrease size of .irrmesh files? They're huge (one was ~ 12MB). Maybe a binary file format? Thanks, Geomaster. |
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It could be possible to reduce the size by 50%, to store the files in UTF-8 or Ascii (currently we are using UTF-16). Could be a feature for the next release. I'll also have a look at the slow loading problem. |
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For modern software, data files that are ~12mb is small -- Not to mention ones that represent an entire 3D scene. Unless you're a scener who wants to squeeze 2 bits into 1, which in that case you should be creating your scenes with algorithms and not models. However loading times are crucial. Level loads should always be under 1minute, or like in the case of brothers in arms, it will suck. I stopped playing because even on a more modern machine it takes a month of gaming time to load a level, therefore lowering the possibility of playing after dying. And BIA has technically low quality graphics especially for trying to be an innovative game. Alright I'm just bored, but load times ARE crucial. Take Oblivion cells as a good example. They are loaded quickly, for the most part, under 5 seconds of loading time is required -- And you can consider each cell as an entire scene in itself -- because it basically is. It would be nice to have irrEdit accomplish these tasks. I guess downloading the source and contributing couldn't hurt either, if it's possible. I haven't checked but the headers provided from the dist. I downloaded. I dunno niko, you're a good guy. You've given the 3d game developer community so much with Irrlicht being the number one (as far as I am concerned). So anyway (im)patiently waiting for 1.6. :) What we need to do see is take Niko, give him only the job of working on these projects, pay him comfortably and keep him comfortable while we reap the rewards of timely updates!! Mwahuahaa! |
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Has there been any developments on this ? First time using irrEdit and the loading times are incredibly slow as far as to say unusable. A 600k 3ds file saves into an IRR is a massive 12MB in size, like above the size of the file isnt the most important thing, but it takes a good 30 seconds to load on a modern computer. Maybe a binary save file could be on the cards ? |
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