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Bugs when rendering transparent textures!

leva
Registered User
Quote
2020-01-27 10:21:47

Nico, I need your help. The problem is that there are bugs when I want to put 2 objects with transparent textures. The video is attached, I think you will understand. I've been trying to solve this problem for a long time. Maybe there is some solution. Thanks! link to Yandex disk - https://yadi.sk/i/fkDnHQ7h4HHJEQ And also there is another problem with transparent textures-for some reason when I publish on Android, the transparent texture appears gray contours, although when exporting to exe. and there aren't any in the engine itself.


just_in_case
Moderator
Quote
2020-01-28 17:32:11

Am not Niko but maybe i can help you with gray contours.... I don't know if you have read my supermario tutorial at my website or not , mentioned the gray contour thing there.... There are 2 methods 2 fix the outline or gray contours.

Am assuming you are using planemesh for the texture... While creating a planemesh change repeat texture count to 0.98 or 0.99 it will remove the gray contours from your transparent textures. Am pretty sure they were still there in the editor but you might not be able to see them due to gray backround.
And maybe turning off bilinear filter 1 for that particular texture might also help in removing gray ooutlines as it helped me in removing pink alpha residuals when i was cloning age of empires... For the sake of knowledge bilinear filter1 option is available in irredit tools.. You might need to enable irredit properties in the editor which also requires a restart for the editor..

For the issue in your video you can change the z position of your tree node or can try changing disabling Zwrite in the irredit options for that texture. You might need to change zwrite for other textures in your scene too.

Additionally you can play with the z buffer try changing its value....
Might solve your problem.... But yes that bug is really annoying it automatically renders in and out an object...

Hope it helped you out...



leva
Registered User
Quote
2020-01-29 14:26:34

Thanks, I'll try


leva
Registered User
Quote
2020-01-29 14:43:08

This engine really has a twist. I always started projects, did them for a year, and then scored because of little things that I couldn't solve. But I'm still committed to this engine. I think that if Nico improves it to the ideal: fixes a lot of problems and a lot of bugs, then this engine will be the best of all that I have studied. The only thing missing on Android is post-effects, normal physics, displaying textures without jambs, and most importantly, dynamic loading of objects. Perhaps I missed a lot of things, but what I presented in this comment, it is sometimes annoying.


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