Ambiera ForumDiscussions, Help and Support. |
|
|
|||||
|
I noticed that the ccb path is very limited. but in the editor you can add points and remove. I wonder how do I create in real time the path that the 3d object needs to move? In the CopperLicht documentation, there is a command to create paths. Well there is how to create behavior that create points for a path. |
||||
|
I don't know why you need to create path, when you can specify the 3D position you want the player to move to... Once a player reach to a specified 3D position then move it to another position and so on... You can also use array for this.. |
||||
|
wrote: I don't know why you need to create path, when you can specify the 3D position you want the player to move to... Once a player reach to a specified 3D position then move it to another position and so on... You can also use array for this.. nice idea 'just in Case' - I think I will implement this into my game. Might even work out a dynamic set of co-ordinates that get saved to an array... The existing path creation is slow and buggy I hear with the animation going through the floor / mid air etc... |
|