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Progress...!

carlosm
Registered User
Quote
2019-12-04 17:38:43

How much is really missing for the copper cube with directx 11?


carlosm
Registered User
Quote
2019-12-09 15:23:23

Modern D3D 11 based renderer preview (in closed alpha)
Internally, CopperCube now has an additional D3D 11 renderer with support for more modern 3D features.
It is not public yet, buggy, and still early alpha but will be enabled for public use in an update in the near future.
???/


karmacomposer
Registered User
Quote
2019-12-10 23:59:09

and where did you hear/read this?

Mike


srfstudio
Registered User
Quote
2019-12-11 01:38:55

It's a part of the official CopperCube 6.0 release info under 'Modern D3D 11 based renderer preview (in closed alpha)' section on the news-page:
https://www.ambiera.com/coppercu...
Strange part is a following statement in the same section saying that the renderer...
will be enabled for public use in an update in the near future
:)


carlosm
Registered User
Quote
2019-12-11 02:46:51

I have been using CCB for two months in a game!
I found some bad points and some good ones ...

It's a good engine, so I think it's kind of slow as upgrades.
That's why I asked!
The worst is that some things are simple ...

Why can't the editor save the layout?

when opening, why don't we have a list of recent projects?
Inside the editor, why don't you have more options to move the camera around the object?
The mechanism of rotation was simply to use a different form of scale and movement to facilitate ratification of objects.

but still it is better to work with ccb than with many others for its ease and rapid development.


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