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Play2D with enableSoundEffects not playing some wav files

virtualDrummer
Guest
Quote
2019-11-14 21:51:47

I've a problem playing some wave files form Memory with Play2D.

Following source code works with all my wave files:

byte[] sample = File.LoadAllBytes(wavfilename);

_eninge.Play2D(sample,false,false, false);

If I only change last parameter to enable SoundEffects (but not assigning anyone) some wave files are working and some not:

byte[] sample = File.LoadAllBytes(wavfilename);

_eninge.Play2D(sample, false, false, true);

Whats going wrong?


virtualDrummer
Guest
Quote
2019-11-14 22:33:13

I've found out, that this issue appears only with very short/small wave files (under 0,25 seconds). Is there a minimum size for wave files that can be used with effects?


erik
Registered User
Quote
2019-11-16 06:00:09

I guess some sound effects need a minimum length to work. But heard this problem the first time.


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