Ambiera ForumDiscussions, Help and Support. |
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I have scoured all available javascript options for dynamically adjusting the particle system in game yet always thought it was turn on/off and that's it (https://www.ambiera.com/coppercube/doc/cnt_javascriptref.htmlccbSetSceneNodeProperty) HOW WRONG I WAS ! - CopperCube is amazing and you can adjust any of the Attributes of the particles dynamically like: GravityForce, ChangeScale, MaxParticles etc etc.... Did I miss something or why this is not in the documentation anywhere ??? Anyway, very happy this is the case as I was considering a few other engines with nice weather effects but no longer ! :) |
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I am happy for you ! Looking forward to some of your eventual experiments :-D |
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wrote: I am happy for you ! Looking forward to some of your eventual experiments :-D Yep - already on to it: Dynamic meteor showers, sand storms, snow and rain with proper sound effects....will post here when I have something to show.. :) |
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how would you change this dynamically? while in the game? I see where you can change the settings in the editor..? best CF |
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ahhhh..okay figured it out with the ccbSetSceneNodeProperty(Name, "MaxParticles");...etc that's awesome! CF |
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wrote: I am happy for you ! Looking forward to some of your eventual experiments :-D just posted my latest demo version of the game with dynamic weather - hope you like :) |
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