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OpenGL does not work on Microsoft Surface Pro

karmacomposer
Registered User
Quote
2019-10-13 20:09:41

I have a new Microsoft Surface Pro 6 with a core i7 and 16gb ram.

It uses a integrated graphics card. The Intel UHD Graphics 620 supports OpenGL 4.5.

When I choose D3D, all is fine.

If I choose OpenGL, the buffering goes crazy and looks all scrambled and corrupted.

Please advise.

Mike


karmacomposer
Registered User
Quote
2019-10-13 20:58:35

OK, so I figured out what caused the opengl mayhem.

It's Bloom. Turn on the post effect Bloom and all hell breaks lose. However, Vignette works fine.

So, something Bloom uses is causing the interference (or whatever buffering problem it's causing - either way, the screen looks entirely scrambled when using that effect).

Mike


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